Fundex Games Phase 10 Deluxe User Manual

Page 4

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The player also has 3 “10s” in hand, but cannot lay them down

because Phase 1 requires exactly 2 sets. Thus, the player can

only add more “6s” and “8s” to the Phase made of “6s” and “8s.”

• Only one Phase can be made per hand.

• If you successfully make a Phase, then you try to make the

next Phase in the next hand. If you fail to make a Phase, you

must try to make the same Phase again in the next hand. As a

result, players may not all be working on the same Phase in

the same hand.

• Phases must be made IN ORDER, from 1 to 10. For example,

a player trying to make Phase 4 (1 run of 7) lays down a run of

9 cards. This qualifies as 1 run of 7 for Phase 4, but cannot be

used as credit for either Phase 5 (1 run of 8) or Phase 6 (1 run

of 9).

• You receive credit for making a Phase as soon as you lay it

down. You do not need to win the hand in order to receive

credit for the Phase. Several players will often complete a

Phase in the same hand.

HITTING: Hitting is the way to get rid of leftover cards after

making a Phase. You make a hit by putting a card directly on a

Phase already laid down. The card must properly fit with the

cards already down. EXAMPLES: You may add one or more “4s”

to a player’s existing set of “4s.” You may add a “2” to a player’s

existing run of “3”, “4”, “5”, “6”. You may also add a “7” and an “8”

to this run, if you have them. You may add one or more green

cards to a player’s seven green cards in Phase 8. You may also

add a “Wild” card of any color to any of these card situations.

Before you can make a hit, your own Phase must already be laid

down. You may hit only during your turn. You may hit your own

cards, another player’s cards, or both.

GOING OUT / FINISHING A HAND: After laying down a Phase,

players try to “go out” as soon as possible. To go out, you must

get rid of all of your cards, by discarding or hitting on an existing

Phase. The player to go out first wins the hand. The winner of

the hand, and any other players who also complete their Phase,

will advance to the next Phase for the next hand. Players total

the cards left in their hands. (The fewer cards left in your hand,

the better!) All the cards are then shuffled and a new hand

begins. (Remember, if you did not complete the Phase before

another player went out, you must work on the same Phase

again in the next hand.)

SCORING: You will need paper and pencil to keep a running

total for each player. The winner of the hand scores zero. All

remaining players score points against them, for cards still in

their hands, as follow:

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