Fisher-Price FUN2LEARN L6723 User Manual

Page 14

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14

Memory Match

Object of the Game: Try to find all the matches.

• Use the D-pad to select a square.
• Press the action button to reveal a picture

under the square.

• Try to match the picture by selecting another

square with the same picture.

• If you fi nd a match, the square turns black.
• If there is no match, try again!
Hint: Try to remember each square
revealed so you can get another match.

• When all matches are made, the

game is over.

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