Fundex Games All In User Manual

Cmyk spot colors, Fundex games, ltd. color, Front back

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Player #4 is unsure whether sheʼll have a

winning card or not, so she may bluff, meet

the bet (put in the same number of chips as

her opponents) or pass (not bet but remain in

the game) depending on how many chips she

wants to risk.

When betting is complete (all players have

passed), players turn their cards face up. The

player whose card is closest to, without going

over, the number rolled wins all the chips bet.

Play then passes to the left and the game

continues.

BETTING RULES:

• Once a bet is made, the other players may

pass, meet the bet or raise the bet. If a player

passes he/she is out of the round, but still in

the game.

• Players are encouraged to bluff.

• The maximum bet that can be made

depends on the round of play. the maximum

bet for the first round is once per player-

second round, twice per player, ect.

• If a player loses all his/her chips, they are

out of the game.

•When all players pass, betting is complete.

• If more than one player has the winning

card, the POT is split evenly. Any extra chips

remain in the POT for the next round of play.

•If a round ends and all playersʼ cards are

higher than the number rolled, no one wins

the chips. They stay in the POT for the start of

the next round. Players must still put a 1-point

chip in the POT to start the new round.

•A round could end with one player betting

and the others passing; dropping out of the

round. When this happens, the betting player

will win, even if the number on his card is

HIGHER than the one rolled. For example, if a

3 is rolled and the betting playerʼs card is a 5,

he would still win the chips.

ALL IN RULE:

When a player doesnʼt have enough chips to

meet a bet, he must say aloud “ALL IN.” That

player then puts the rest of his chips in the POT.

Any player who has met the bet then removes

any chips over the amount that the “ALL IN”

player placed in the POT.

When a round ends, all players select a new

card to start round #2. Cards from prior rounds

remain face up so players know which cards

have been used.

WINNER: The game ends after 10 rounds of

play. Players count the values of their chips. The

player with the most points worth of chips wins

the game.

NUMBER OF PLAYERS: 2 to 4 AGES: 8+

OBJECT: Be the player with the most points

after 10 rounds of play. Chips (points) are won

by playing the card that is closest, without

going over, to a number that is yet to be

rolled.

EQUIPMENT: •Dice Slider•56 cards (4 sets

of 13 cards with values of 1-13 and 4

instruction cards)•3 dice•36 chips (with

values of 1, 2 or 5 points.)

SETUP: Each player takes one set of 13 cards

(1-13), and 25 points worth of chips

(1-1-2-2-2-2-5-5-5). The youngest player will

begin the game.

PLAY: A round begins with each player placing

a 1-point chip into a pile in the center of the

playing area (the POT). Player #1 decides

whether to roll 1,2 or all 3 dice. Players then

select one card from their hands and place

them face down in front of them. Players are

trying to guess the number that will be rolled.

The die or dice are placed

in the slider. They will roll

out into the tray.

Each player takes note of

the total number rolled

(total of 1,2 or 3 dice).

PLAY EXAMPLE: Player #1 decides to roll one

die. Other players pick the card from their

hand that they feel will be the closest (without

going over) to the number that player #1 will

roll. Their choices will be limited to card 1

through 6 in this example. If 2 dice are rolled,

cards 1 through 12 would apply. If 3 dice are

rolled, cards 1-13 would apply. Player #1

places one die in the Slider. The number rolled

is a 5.

BETTING: Once the dice is rolled, the players

determine how close their face down cards

(see fig. 1) are to the total number rolled. The

betting then begins with the lead player

betting a chip or chips.

Player #1 knows he has the exact number

rolled, so he will likely bet high and often.

Player #2 knows her number will not likely be

close enough, but the player may bluff and

pretend she has a higher number.

Player #3ʼs card is greater than the number

rolled. Itʼs unlikely that he will win, but he

could bluff his way to victory.

Pla

yer 1

car

d

Pla

yer 2

car

d

Pla

yer 3

car

d

Pla

yer 4

car

d

Roll:

Outcome:

7

8

9

6

8

4

4

6

2

5

11

10

8

12

7

Pla

yer #2 wins.

The po

t is split betw

een

pla

yer

s #1 and #2.

All pla

yer

s ar

e o

ver

. P

ot

sta

ys f

or ne
xt r

ound.

GAME PL

AY EXAMPLES:

1

2

3

4

5

6

7

8

Player #1

Player #3

Player #2

Player #4

TM

fig. 1

©2008 Fundex Games, Ltd. • P

.O. Box 421309 • Indianapolis, IN 46242

MADE IN CHINA

Questions or comments? W

rite to us at the address above, call 1.800.486.9787 or email

[email protected] • www

.fundexgames.com

In an effort to continually improve our products,

items may vary from those shown.

Item N

o. 2906

2.4”W x 3.7”H

CMYK

SPOT COLORS

DO NOT PRINT PANTONE 144C! (DIELINE)

FILE NAME:

2906-00-11_I-cardInstructions.ai

All In

2906-00-11

2.4”W x 3.7”H

PRODUCT:

ITEM NUMBER:

ASSEMBLED SIZE:

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FUNDEX GAMES, LTD.

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