Fundex Games Premium Wood Backgammon 5730 User Manual

Backgammon

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INSTRUCTIONS

C l a s s i c F a m i l y G a m e s

B

a

r

Black's Outer Table

Black's Inner Table

BLACK

White's Outer Table

White's Inner Table

WHITE

12 11 10 9 8 7 6 5 4 3 2 1

points

how points

are numbered

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W

B

B

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P R E M I U M W O O D C A B I N E T

BACKGAMMON

AGES: 8+

PLAYERS: 2

EQUIPMENT: 15 black and 15 white color wood pieces

(stones), game board, dice, & doubling die

OBJECT: Be the first player to move all your stones around

the points on the game board to your home table (your inner

table) and “bear them off” (remove them from the game

board). Usually, several games are played, with the winner of

each game earning points–the first to reach a score of 10

points wins the match.

SETUP: 15 black tokens, 15 white tokens. Players choose to

be the black or white and then set up the game board as

shown below. The game tokens in backgammon are referred

to as “stones.” Each player rolls a die to determine who has

the first move, ties are re-rolled. The player with the highest

number will begin the game by using the two high numbers

of the dice that were just cast by himself and his opponent.

MOVING STONES: Count begins on point next to one on

which a stone rests. In general, a player moves the stones

one at a time along the points in a loop that extends from his

opponent’s 1-point to his own 1-point. The opponent’s stones

travel in the opposite direction. Dice advance a stone forward

the rolled number of points and the stone comes to rest at

the base of the point. A player can move two stones, one for

each die, or a single token twice, once for each die. A player

can choose to use only one die, but it must be the highest

count die. If a player rolls doubles, they are doubled again.

(example: a 5-5 becomes a 5-5-5-5 which equals four

separate moves). There is no limit to the number of stones

belonging to the same player that may rest on one point. A

point housing two or more stones of the same player is

BLOCKED against an opponent, and his stones may not

land on that point, although it may be jumped. When a player

cannot move because of blocked points he loses the move.

BLOTS: A single stone resting on a point is a BLOT; an

opponent may land on the point and HIT the blot, which

sends it to the bar at the center of the board. A stone on the

Bar must start over on his opponent’s 1-point. This stone on

the Bar must re-enter his opponent’s inner table before

making another move. He cannot enter on a blocked point.

Two or more blots may be hit in one play.

BEARING OFF: When either player succeeds in moving all

of his stones around the board to his inner table, he starts to

“bear off” (remove) stones from points corresponding to the

dice thrown. The player can either move a stone within his

inner table or bear it off. For example, a 1-2 that is rolled,

may be used to bear off a stone from the 1-point and the 2-

point, or the player may choose to move a stone from the 3-

point to the 6-point. When casting a number higher than any

point covered, a stone from the highest point may bear off,

but he cannot bear off a stone if the point indicated is vacant

and there is a stone on a higher counting point. If, while

bearing off, a token is HIT, the player’s stone goes to the Bar

and must

reenter in the usual way. This stone must travel all around the

board to his inner table again before more stones can be moved

or taken off.

DOUBLING: The doubling cube (the die w/numbers) changes

winners’ scores dramatically; therefore, games are played to 20

or 50 or more points. At the beginning of the game the doubling

die is neutral and is placed face up on the 64. At any time during

the game a player can turn it so that the 2 is face up and offer it

as a “bet” to his opponent, raising the stakes of the game. If the

bet is accepted by the opponent, the game is now worth 2 points

to the winner (instead of the standard 1 point). If the opponent

rejects the bet, he forfeits the game and his opponent earns 1

point. If the opponent accepted the bet, he now has the right to

double the bet to a 4 later in the game and in turn, the opponent

must choose to accept or forfeit. This scenario may continue

indefinitely but there are usually not more than four or five in any

game. The points increase as follows: 2,4,8,16,32, etc.

GAMMON/BACKGAMMON: The winner of the game is the first

player to remove all his stones from the board. If the loser has

not borne off any of his stones, it is called a GAMMON and the

stakes of the game are doubled. If the loser still has stones on

the winner’s inner table, it is called a BACKGAMMON and the

game stakes triple. This includes stakes raised by doubling.

ITEM NO. 5730

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