Ctrl-six - en, Connections and system controls – Gemini CTRL-SIX User Manual

Page 9

Advertising
background image

adjustment knobs to raise or lower the 3 separate frequencies until

the sound of the music program is appropriate for your listening

environment.

16) TRACK/ FOLDER SEARCH: The TRACK/ FOLDER SEARCH

allows you to navigate through folders or tracks similarly. Turn

the knob to the right to advance the selection, or turn the rotary

to the left to reverse the selection. Push the knob to engage the

selection.

16a) LOAD A/ LOAD B: When you have selected a file for play,

it is assigned to channel A or channel B by pressing the LOAD

A or LOAD B button.

17) FOLDER OUT: The FOLDER OUT button is used after you are

finished navigating through folders. When pressed ONCE it will

navigate one level BACK.

18) PLAY: Pressing the PLAY button engages the selected file.

19) PAUSE: Pressing the PAUSE button temporarily stops the file

from playing, and freezes it in its current location. Press the PLAY

(18) button to start the file.

20) SEARCH: To search within a playing track, press the SEARCH

button, and turn the jogwheel clockwise to fast-forward and coun-

ter-clockwise to rewind.

21) SCRATCH: Pressing the SCRATCH button engages the unit

in scratch mode. The jogwheel is used to simulate the effect of

scratching a record.

22) CUE: Creating and storing CUE points is quick and easy. By

default, when there is no CUE Point set (or memorized), press-

ing the CUE button returns the unit to the beginning of the track

(0:00.00) and pauses it. To set a CUE point during playback at a

time of your choice, simply press PAUSE (13) and then use the

SEARCH (14a) function to make any adjustments by frame. When

the precise location is found, press CUE to store this point or press

any HOT CUE (15a) 1-3 button to store it.

While the unit is playing and after the cue point has been pro-

grammed, pressing CUE will cause the player to enter the PAUSE

mode (PLAY/PAUSE BUTTON blinks) at the programmed cue

point (the CUE LED is lit). Holding down the CUE button changes

the function to preview , and allows you to stutter start or play

from the programmed CUE POINT Releasing the CUE button will

return the player to the preset CUE point.

23) CUE 1/ CUE 2 rotary knob: The CUE 1/ CUE 2 rotary knob

adjusts the CUE between Channel 1 and Channel 2.

24) PITCH: Pushing and holding the PITCH button activates the

PITCH CONTROL SLIDE. You can then select which PITCH per-

cent you want by pressing the PITCH button and choosing 6%,

8%, 10%, 12%, 20%, 25%, 33%, 50%, and 100%. Push and hold

the PITCH button again to deactivate this mode.

25)PITCH CONTROL SLIDE: Moving the PITCH CONTROL

SLIDE up or down will lower or raise the pitch percentage + or -

6%, 8%, 10%, 12%, 20%, 25%, 33%, 50%, and 100%.

26) PITCH BEND: Pushing the PITCH BEND BUTTONS will au-

tomatically raise the pitch up to +16% or lower the pitch down to

-16% from the existing pitch setting. Releasing the buttons will re-

turn the pitch to the original pitch setting. You can use this function

to match the beat when mixing from one song to another.

27) BPM: Press and hold the BPM button to turn on the BPM read

out. Once on, you may TAP the button to the beat of the music.

After a few TAPS the unit will determine the average BEATS PER

MINUTE of the track.

28) MASTER TEMPO: Pressing the MASTER TEMPO button sets

the tempo of the track in the corresponding channel as the domi-

nant tempo, against which other tracks can be set.

29) SYNC: Pressing the SYNC button sets the tempo of the track

in the corresponding channel to the tempo of the track in the other

channel. Set the MASTER TEMPO, then press the SYNC button

to match the tempos.

30) EFFECTS SELECTOR: Press the EFFECTS SELECTOR but-

ton to choose which effect to apply to the engaged track.

31) EFFECT ON: Pressing the EFFECT ON button applies the

effect chosen by the EFFECTS SELECTOR (30) to the currently

playing/ loaded track.

32) SAMPLER PLAY: Pressing the SAMPLER PLAY button en-

gages the sampler function on your unit.

SAMPLER DISPLAY (32a): The SAMPLER DISPLAY section

contains a range of LEDs numbered 1-12 that illuminate based

upon the selected sample.

SAMPLER SELECTOR (32b): The SAMPLER SELECTOR

knob is used to select a specific sample.

SAMPLER VOLUME (32c): The SAMPLER VOLUME knob is

rotated to effect the overall level of the sample. Turning the

knob clockwise raises the volume of the sample, and turning the

knob counter-clockwise lowers the volume of the sample.

33) LOOP IN/ LOOP OUT: A LOOP repeats the section between

the entry point (IN) and the exit point (OUT). To set a loop while the

unit is playing, start by pressing the LOOP IN button (it will light up)

and when you reach the desired end loop point press the LOOP

OUT button (it will also light up and both will flash). The loop will

continue playing until you press LOOP OUT.

Pressing the IN BUTTON again while the unit is playing will erase

the previously saved loop while saving your new loop entry point.

Press OUT to exit the loop and save a new complete loop.

34) LOOP ADJUST 1/8 / LOOP ADJUST 16: Pressing the LOOP

ADJUST buttons adjusts the length of the selected loop. LOOP

ADJUST 1/8 halfs the set loop’s length. LOOP ADJUST 16 dou-

bles the set loop’s length.

CTRL-SIX - EN

Connections and System Controls

9

Connections and System Control

Conexiones y Control de sistema • Connexions & Utilisation • Anschlüsse und Systemeinstellungen

Advertising