Running a dedicated server, Pilots manual – Saitek III User Manual
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Pilots Manual
RUNNING A DEDICATED SERVER
If you are lucky enough to have a spare computer on your network that
nobody uses, put it to good work! Set it up as a Descent 3 dedicated
server. This may help the speed of network games for all clients.
To start a dedicated server, install Descent 3 on the machine, and in the
Misc. tab in setup, type:
-dedicated dedicated.cfg
where "dedicated.cfg" is the name of the dedicated server configuration
file. This is a file you can configure yourself with various
commands. The commands are:
PPS <num> -
Sets the packets per second that the server
sends out. This should be the number of
packets that the server can handle; the clients
will set their own limits based on their
connections.
Timelimit <num> -
How long (in minutes) each level lasts
Killgoal <num> -
End the level after this many kills
RepsawnTime <num> -
How long (in seconds) it takes powerups to
respawn
Gamename <string> -
The name of the game
MissionName <string> -
The mission you're playing
ScriptName <string> -
The name of the netgame you want
ConnectionName <string> -
The name of the connection you want
MaxPlayers <num> -
The max numbers of players in the game
Say <string> -
The inputted message is displayed on everyones
screen
SendRotVel <num> -
If set to 1, does smooth interpolation on ship
rotations.
MultiSettingsFile <string> -
Loads the specified .mps (multiplayer
settings) file.
DisallowPowerup <string> -
Disallows the named powerup from your
netgames.
AllowPowerup <string> -
Allows the named powerup to be in your
netgames.
PXOUsername <string> -
Specify a Parallax Online userid to login with.
PXOPassword <string> -
Specify a Parallax Online password.
BrightPlayers <num> -
If set to 1, makes all the ships fully bright.
Peer2Peer <num> -
set to 1, uses the peer-to-peer network model
AccurateCollisions <num> -
If set to 1, uses polygon accurate
collision detection.