Kutoka Interactive Video Games User Manual

Page 8

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The hallway

You now have everything that is on your list : a copper wire, a battery, and some steel wool. It's time to go see Marty in the closet!

You go there from the hallway, using the big blue door that's partly open.

The closet

Marty is there, let's not make him wait! You can find him at his workbench, on the right side of the panorama.

After giving him the items on his list you have one more thing to do. Scary is supposed to bring a transistor so Marty can complete

the communication system, but he dropped it in the closet and you have to find it for him. The transistor is an electronic piece located

at the left side of the closet, partly hidden by the blue pencil sharpener. Go back to see Marty now, he is ready to hand in the communication

system to you. He also gives you the Bubbleblaster, a powerful tool in your struggle against the Bugaboos. Click on the Bubbleblaster training

device, right next to Marty to play the “Bubble Blasts” activity (see description on page XYZ of this manual). Winning this activity will have

you trained with the bubbleblaster, and will provide you with soapy ammunitions. You now have to go back to the hallway using the big

blue door you came in through.

The hallway

Now go back to the store to tell Mr. Maurice about what you've seen in the kitchen. The door leading to the store is under the staircase,

it has a little green flower-shaped doorknob. Of course, now that you have the Bubbleblaster, you can also choose to go back to the kitchen

instead to teach the Bugaboos a lesson... a bubbly lesson!

The store

Quick, go tell Mr. Maurice about what you've seen in the kitchen. He is sure to take it seriously now! And if he doesn't, then you could try

to speak directly to the Queen of the Bugaboos herself. There is a small parcel on the counter that needs to be delivered to her.

First speak to Maurice, then pick it up and go back in the hallway.

The hallway

You now have to go see the Queen. You could use the elevator Miguel has built to connect the hallway to the basement, but it needs a special

pass. Let's go see Miguel in the closet to have that pass from him! Remember, you reach the closet from the hallway using the big blue

door that's partly open.

The closet

Miguel can be found on the left side of the panorama, behind a wooden panel with a colorful bird painted on it. He is willing to give

the pass in exchange for some help with his new game. Click on the wooden panel next to Miguel to play the “The Domino Game” activity

(see description on page XYZ of this manual). After you're succesful and get the pass, go back in the hallway to use the elevator.

The hallway

Now you can take the elevator to go see the Queen. The gate is behind a small copper grid on the wall, next to the umbrella. But there

is a problem on the way! The elevator gets stuck, the control panel falls off and all the pieces fall out of their sockets. Luckily, Miguel

is there to help! To repair the elevator and reach the basement, you have to play “The Rhyming Circuits” activity (see description

on page XYZ of this manual).

CHAPTER II

The basement

You finally reached the basement, but the elevator is now broken. But that's not going to stop Mia! First, pick up the cracker that is next

to the paint bucket, it will be used later. Then, go to the right end of the basement. There's a grate on the floor that leads to the drainpipe,

guarded by two guards. Speak with them and they will challenge you to a test before you can go see the Queen. Click on the machine with

colored lights on it next to them. This will take you to “The Guard’s Test” activity (see description on page XYZ of this manual).

Once you succeed, the guards will let you go in the drainpipe.

Inside the drain

Almost all of the Bugaboos have left the basement while chasing away Romaine. They did not seem to be in very good terms!

Go see the two guards standing at the other end of the room. You can give them the cracker you have just found upstairs.

If you did not pick it up, it's always time to go back using the ladder and go pick it up now. To give the cracker to the guards,

click on the wooden box that is close to them. Then you can click on the gates to go in the Queen's appartments.

The Queen's appartments

You are now in the Queen's appartments. The first thing to do is pick up the scroll that is at Mia's feet when she gets in the room.

It is a rolled-up piece of paper that will be useful to cross the drawbridge. This drawbridge is the next obstacle you meet and the last

one leading to Queen Blatilda. To cross it, you have to pull three colored strings in the right order. Depending on the level

of difficulty you chose, you will have to...

1.

Solve a three-part riddle and pull a string after each part.

2.

Find which string to pull after being given the initial letter of each string's colors, one by one.

3.

Follow closely a complex set of instructions to know in which order the three strings have to be pulled.

4.

Find, in a verse, which color name rhymes and then pull the corresponding strings.

After you pull the three appropriate strings in the right order, the drawbridge is lowered and the way is opened to go see the Queen.

She is the bug standing at the right end of the room. While speaking with the Queen, Mia doesn't exactly tells the Queen what she wants

to hear, and the little mouse gets thrown out back to the basement by the angry Queen's personnal guards.

The basement

Since the Queen likes Romaine so much, maybe HE can help ! You now have to find Romaine's new hideout. The door is on the wall,

between the watering can and a book, but you will find it locked. After you try opening the door to Romaine's hideout, Spike the spider

drops in. He is willing to give you a hand in exchange for a red Sparklie he has lost, and if you help him train his flea circus.

Start by getting the red Sparklie. It is a diamond-like stone that can be found somewhere in the basement. When you have picked it up,

go give it to Spike, then click on the little circus left of Spike to play “The Flea Circus” activity (see description on page XYZ of this manual).

After you've completed the activity, he will lend his special tool to open Romaine's door and get in his new hideout.

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