Winning – Parker Hannifin Clue Jr. Detective Game User Manual

Page 3

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. If you spin the magnifying glass, move to any keyhole

on the board that doesn’t have another mover in it.

Take a peek inside and mark your note pad. Stay here,

with your mover in the door, until your next move.

Kids

If you saw Peter Plum in the
Bathroom with the Rabbit, your

note pad will look like this. You

should also check off the door

you looked under.

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On your turn, if you have crossed off all the Rooms except one, all the

Kids except one, and all the Pets except one, you may announce that

you want to solve the mystery. Tell your opponents Which Child you

think is hiding in Which Room with Which Pet, then slide the blue

clue-revealer door open and check if you were correct. Don’t let the

other players see the answer until you know you are correct. If you

were, you win! If you weren’t correct, you’re out of the game. The

others keep playing until somebody solves the mystery.

Notes:

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You do

not

have to land on a rug by exact count.

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Careful! When you open a door, don’t let your opponents see inside!

And keep the information on your note pad secret!

l

You may open a door more than once on a turn to make sure you got

the clues right.

WINNING

The first player who reveals enough clues to determine Which Child is

hiding in Which Room with Which Pet wins the game!

Mix up or turn the mystery cards, and play again!

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