Bitmap fields – Paxar MPCL II User Manual

Page 23

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3. Creating a Graphic Packet

3-5

Bitmap Fields _____________________________________________

This defines one row of dots, starting at a specific row and column within the
graphic image. Each unique row of dots requires a bitmap field. A bitmap field
can later be repeated by using a duplicate field.

Syntax

B,row,column,algorithm,"data"¦

B

Identifies a bitmap field.

row

Distance (in dots) from the graphic image’s bottom margin to the bitmap line.

Unit of Measure

9490/9494

9446/1460

6030

English

0- 599

0- 799

0- 372

Metric

0- 1521

0- 2033

0- 945

Dots

0- 1151

0- 1536

0- 701

column

Distance (in dots) from the graphic image’s left edge to the bitmap line.

Unit of Measure

9490/9494/9446/1460

6030

English

0- 399

0- 183

Metric

0- 1015

0- 465

Dots 0-

768

0-352

algorithm

Coding method to use for bitmap data.

H Hex

Representation

R

Run Length Encoding

"data"

Character string made up of Hexadecimal or Run Length encoding. Do not
put spaces or any other character between the numbers.

Example

B,39,56,H,“3FFFFFF0”¦

Bitmapped graphic field

Image begins 39 dots from the bottom of the graphic area

Image begins 56 dots from the left edge of the graphic area

Hex representation is used

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