Pinnacle Speakers FXDEKO User Manual

Page 77

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Specifying a Shader

77

FXDeko User’s Guide

components. In other words, if Value is the Selected Component,
this square shows Hue along the vertical axis and Saturation along
the horizontal axis. If Opacity is the Selected Component, FXDeko
displays a gray scale in this square.

Current Color
Shows the current color, the color whose numerical values appear
above.

Eyedropper
Enables selection of a color directly from the desktop.

P

ICKING A

C

OLOR

To pick a color:

1. Choose a color space by selecting RGB or HSV.

2. Use the color picker to pick a color, or enter numerical amounts for

Red, Green and Blue or Hue, Saturation and Value. Enter an amount
for Opacity, if desired.

3. To deposit the color into a color shader or ramp shader, right-click

on one of the color buttons near the top of the Shader window.

To pick a color from anywhere on the desktop:

1. Move the mouse pointer over the eyedropper button, then press

and hold the left mouse button down.

The cursor changes to an eyedropper.

2. Keep holding the left mouse button down, and move the

eyedropper cursor anywhere on the desktop. With the mouse
pointer over the desired color, release the mouse button.

U

SING

P

RESET

S

HADERS

The 18 Preset Shader buttons appear at the bottom of the Shader window. Any
type of shader may be assigned to any preset.

To apply a preset shader to a detail:

1. Activate the detail’s shader.

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