Setting the control type, Setting the crank direction, Etting the – Nintendo GameCycle User Manual

Page 11: Ontrol, Rank, Irection

Advertising
background image

GameCycle User’s Guide 2005

Three Rivers

Page 4-9

The function of each GameCycle button that corresponds to the GameCube controller varies with each
GameCube videogame you play, so please use the instruction booklet for the particular game you are
playing. In most cases, the GameCube screen will tell you which button to press. If the GameCube
screen does not indicate which button to push, the “A” button generally selects an option on the
GameCube game and the “B” button generally goes back a GameCube screen. If the button indicated on

the GameCube screen is not visible, push the

button on the GameCycle to scroll through the other

buttons.

4.3 Setting the Control Type

There are two different control types:

1. R/L – This is used for games in which the R GameCube button accelerates and the L GameCube

button decelerates the object you are controlling during game play (e.g. Need for Speed
Underground, Monsters of Metal, Racing Evolution).

2. A/B – This is used for games in which the A GameCube button accelerates and the B GameCube

button decelerates the object you are controlling during game play (e.g. Need for Speed Hot Pursuit
2).

Pushing the

button or the

button toggle between the two different control types and are

located on the third GameCycle screen. You navigate to this screen by pushing the

button until you

see the appropriate button on the left of the GameCycle LCD (Figure 4.3).

4.4 Setting the Crank Direction

In the

mode, accelerating the object you are controlling is achieved by turning the crank arms in the

manner shown below in Figure 4.4. This can be changed by pushing the

button. The button will

Figure 4.4: Forward turning of the

GameCycle crank arms.

Advertising