End of the game – Rio Grande Games Australia 27 User Manual

Page 6

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Notes:

1.
Using or withdrawing rangers may also initiate several
(different) project scorings. In this case, the scorings
are carried out consecutively.

2.
If a player flies into an unvisited region and turns over
an industrialization tile with the same number as
the total number of rangers there, then this player
immediately receives the 3 bonus points. Also, every
player receives 1 victory point for each one of his
rangers.

3.
If a player fails to see that their action has initiated a
project scoring, the other players are not obliged to
tell them (although they can!). Another player may
carry out the project scoring when it is his turn, as long
as the requirement for this evaluation is still fulfilled.
This player is then the initiator and receives the
3 bonus points. The winning points for the rangers
involved in the project are allocated as described
above.

4.
The industrialization tiles worth “6” and “7” all have
a windmill displayed on the front. These tiles are only
of interest in the full game.

End of the game

The game is over at the end of the round in which all four card
stacks are used up and when one player has played his last card.

Players add their dollars to the victory points on the
scoring track.

The player with the most victory points is the winner.
In the event of a draw, the winner is the player
with the most dollars.

Example:

The black player flies to the yellow region (1

st

action).

He plays a yellow card and places 2 rangers on the last empty
camp in this region (2

nd

action).

Next, the region is scored, as the conservation project is now
complete. Then, the players score both the industrialization
project and the conservation project in the adjacent region as
both were completed by the black player's 2nd action.

Action #1

Action #2

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