Tyco Electronics TOUCHMONITOR 1529L User Manual

Page 6

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The credit card reader reads all three stripes on a standard credit card or drivers license.

The credit card is read by sliding the credit card, stripe side toward the display through

the credit card reader forward or backward. There is a USB credit card reader only.

The Hub provides 4 internal USB ports to be used by the credit card reader, the finger-

print reader or barcode scanner, the touchscreen, and the customer display. The hub also

supplies two USB ports to the outside of the back of the 1529L for external use. The hub

is only used by the USB version of the 1529L. The 1529L is powered by a universal AC

power source or 12 VDC from external power source.

The barcode scanner comes in two different configurations. The first is a high-end

omni-directional scanner, which is also capable of reading 2-D barcodes. And the sec-

ond is a lower cost, yet efficient, 1-D scanner. Both scanners run on a USB interface.

Detailed LCD Display Performance Requirements

15 inch TFT LCD Display Panel

Display Format

1024 x 768

Display area 15”

304.1mm(H) x 228mm(V)

Pixel Pitch 15”

0.297mm(H) x 0.297mm(V)

Contrast Ratio

500:1 typical

Brightness

LCD

350 cd/m

2

(Typical) ; 270 cd/m

2

(Minimum)

AccuTouch

280 cd/m

2

(Typical) ; 203 cd/m

2

(Minimum)

IntelliTouch

315 cd/m

2

(Typical) ; 230 cd/m

2

(Minimum)

CarrollTouch

315 cd/m

2

(Typical) ; 230 cd/m

2

(Minimum)

Surface Capacitive

298 cd/m

2

(Typical) ; 216 cd/m

2

(Minimum)

Acoustic Pulse Recognition

315 cd/m

2

(Typical) ; 230 cd/m

2

(Minimum)

Accutouch Transmission

80% typical ; 75% minimum

IntelliTouch Transmission

90% typical ; 85% minimum

IR Touchscreen Transmission

90% typical ; 85% minimum

Surface Capacitive Transmission

85% typical ; 80% minimum

Acoustic Pulse Recognition

90% typical ; 85% minimum

Response Time

Tr+Tf=8msec typical

Display Color

16.2 million colors, 6 Bit + FRC

Vertical Viewing Angle

Typical Vertical Viewing Angle: 60deg(looking down)/60 deg(lookingup)

@ CR>=10

Horizontal Viewing Angle

Typical Vertical Viewing Angle: 70deg(looking down)/70 deg(lookingup)

@ CR>=10

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