Von Schweikert Audio VR-4SR MK2 User Manual

Page 8

Advertising
background image


8

Balancing of the volume levels when using amps with different input sensitivities can be
accomplished by outboard level controls available from your dealer at very modest cost. If the
amplifiers have input sensitivities which are fairly close, even if they are different brands, there will
be no need for level controls.

VERTICAL BI-AMPING: If two stereo amplifiers of the same brand and model are available,

try using this method of wiring. One channel will drive the woofer module, while the other channel of
the same amplifier

will drive the upper M/T’s.

HORIZONTAL BI-AMPING: If two different stereo amps are available, one amp can drive

the woofers and the other amp, perhaps of lower power, can drive the M/T’s. This works well with
large solid state amps driving the woofers, with a smaller tube amp driving the upper end. We have
heard of systems with 200 watts per channel on the woofers, with 20-30 watts per channel of tube
power driving the M/T sections. This may seem like an imbalance, but since the most power is needed
to drive the woofers, it may work very well!

PLACEMENT

The VR-4SR Mk2’s are Room Interactive, meaning that they were designed to work in an average
listening room, not an anechoic chamber. Speakers that measure very good in an anechoic chamber
will usually sound too bass heavy and directional when placed in a room due to boundary effects and
room gain in the bass region. The increased bass response of the room (called boundary gain) has
been factored into the VR-4SR Mk2’s tonal balance, along with the reflective nature of boundary
surfaces such as wood, plaster, glass, and so forth. Since the VR-4SR Mk2’s are quasi-
omnidirectional transducers, designed to be the inverse of the recording microphone, their sound
output will react with the listening room in a positive manner only if properly placed. There are two
components of sound which reach the listener’s ears:

1. The direct arrival, or initial wavelaunch of the speaker itself; this is the sound that is purely from
the speaker system and should be dominant in your room.

2. The secondary waves which are reflected from the room’s boundary surfaces. The reflected sound
is delayed according to the distances involved from the speaker to the boundaries, then back to the
listener. It is important for the reflected sound-field to integrate properly with the initial wavelaunch,
since out-of-phase reflections will interfere with both flat frequency response and image focus. It is
not difficult to determine where the best placement will be in any given room, since you will be using
a pink noise listening test discussed later. (See Pink Noise Test on Page 8).

In every room, there will usually be more than one magic spot for the VR's to sound their best.
However, finding those spots is not intuitive due to the nature of reverberation characteristics and
room dimensions, which vary enormously from room to room. The VR's, being Virtual Reality
simulators, are designed to load the room very similarly to the way a live instrument would load the
room. Only in this way can your ear/brain hearing mechanism be lulled into believing that you could
be listening to an actual performance, and not simply “canned” sound. If you had a grand piano at the
end of the room where the speakers are playing, it would involve the entire room with semi-

Advertising