Applications – Viking Electronics E111 User Manual

Page 11

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Equalization for music

The Graphic Equalizer is designed not only for use in preventing feedback and equalizing
uneven room frequency response to be flat, but also for equalizing frequency response to
your tastes and producing favourable sound for you. Fig.

1 shows each frequency band

and its corresponding auditory feeling. Fig. 2 and Table 1 show the relation between each
musical instrument and its frequency band. They can be of great help in the equalizer
operation. (They are referenced from a book entitled "Practical Guide for concert")

EQUALIZATION CHART

These sounds

are felt more
than really

heard. They

give a sense of
power. Too
much produces
a muddy sound.

The rythm section

appears here. Either
a fat or thin sound
can be heard by
mis-EQ here. Too

much becomes
boomy. Bass guitar-
Snare-Toms.

Probably the most

Upper vocal re-

Presence

range. Sibilance

levels

important of all.
Most all instru-
ments

contain

harmonics here.
300Hz boosting can
cause horn-like

sounds. 1k to 2k
sounds tinny. Too
much here sounds
like the telephone.

gion. Too much
here w i l l cause
great f a t i g u e , and
loose speech in-
telligence. Re-
ducing 3k can
bring vocals on
top.

Figure 1

Great achievement
in overall level can
be had here. Too
little causes a "far

away" sound.

can be

con-

trolled here.
Bright, clean
definition.

INSTRUMENT CHART

INSTRUMENT EQUALIZATION CHART

Acoustic guitar

Electric guitar

Bass guitar

Human voice

Piano (Acoustic)

Piano (Electric)

Organ

Violin

Brass instruments

Bass drum

Snare drum

Tom Tom

Floor Tom

Hi Hat

Cymbal overhead

Talk Box

Bass strings resonate between 70 to 120Hz, body

around 300Hz. Avoid boosting these to stop feedback.

3kHz and 5kHz gives great "clarity".

Resonances differ — depending on type. Good full

sounds around 300 to 500Hz. Clarity at 3kHz.

Extreme lows are at 60 to 90Hz. "Pick" or "pluck"
sounds are around 800 to 1200Hz. Upper harmonics

clarified about 3kHz.

Good fullness at 150Hz. Watch for "boominess" around
250Hz. Mid-range 10kHz.

Bass strings resonate around 100Hz. Watch for sub-
harmonics at 30 to 50Hz.

Good mid-clarity at 3kHz to 5kHz thins out rapidly in
high end. Be careful around 1.5kHz to 2.5kHz to avoid

the "bar room sound".

Usually dies under 200Hz. Has great mid-sounds

around 1200 to 2000Hz. Top end cuts off at 6kHz.

Richfullness at 400Hz. Natural mids around 1500 to

2500Hz. Avoid "scratch" sounds at 8kHz.

Watch for "hot" mids around 2kHz. Low end boost
around 400Hz. Top end clarity at 6kHz.

Great low "kick" at 40Hz. The mids at 2kHz gives the

familiar "punch".

Good fullness at 100Hz. The "crack" is boosted at 2kHz.

real easy.

The snares extend to above 4kHz.

The main fullness is around 200Hz. The mid punch

extends to 4kHz.

Same as tom, but extends down to 80Hz.

Watch for the "gong" sound around 300Hz. Good

"shimmer" sounds are around 8kHz to 10kHz.
About the same as hi-hat only has more low end around

150Hz.

Depending on the guitar sound driving it and the reso-
nance of each player's mouth, should have great "bite"

around 1200Hz and dies above 6kHz.

Table 1

Figure 2

— 10 —

Applications

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