Zoom 1204 User Manual

Page 26

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Category: REV (Reverb)

25

Explanation of terms
¥ Diffusion: Adjusts the scope of the reverb effect.
¥ Attack:

Emphasizes the reverb attack.

¥ High Cut: Attenuates the high frequencies.

¥ Pre Delay:

Adjusts the interval between the original sound and the
reverb sound.

¥ High Multipl: Adjusts the duration of high-frequency reverb.
¥ High Dam:

Adjusts the speed of high-frequency attenuation.

¥ Densit:

Adjusts the density of the reverb sound.

¥ Delay Time:

Adjusts the interval between original sound and delay
sound. The same interval is applied to multiple delay
components.

¥ Gate Threshold: Adjusts the gate steepness.

BANK

EFFECT

PATTERN

EDIT 1

EDIT 2

COMMENT

A

1 HALL

Diffusion

Attack

Simulates a medium-size concert hall

2 ROOM

Diffusion

High Cut

Simulates an acoustically dead rehearsal studio

3 PLATE

Pre Delay

High Multiply

Reverb with rich bass

4 VOCAL

Pre Delay

Attack

Reverb with a sense of depth and warmth, suitable for vocals

5 AMBI(AMBIENCE)

High Damp

Density

Reverb with a bright and deep character

6 ORCHE(ORCHESTRA)

Pre Delay

Density

Reverb with a spacious and warm character

7 STUDIO

Pre Delay

High cut

Simulates a large studio with high ceiling

8 SESSION

Diffusion

High cut

Reverb patterned on the image of a small club

9 PERCUS(PERCUSSION)

Diffusion

High Damp

General-type reverb suitable for all kinds of percussion

10 DRUMS

High Damp

Density

Warm reverb for snare drums and tom-tom

11 SOLO

Pre Delay

High cut

Reverb with pre-delay, for reed solos

12 DLY(DELAY)

Feedback = 0 – 95 %
(2 – 8 / 9 –16 same value)

PATTERN 9 –16 : 11 – 370mS

Monitor the R input using the L output, for a maximum delay of 740 ms.
Use EDIT1/EDIT2 controls to adjust L/R delay time.

13 ECHO

Fully separate 2-channel echo.
Use EDIT1/EDIT2 controls to adjust L/R delay time.

14 GATE

Density

Gate Threshold

Gutsy gate reverb most suitable for snare drums

15 POWER

High Damp

Gate Threshold

Gate reverb with a heavy body

16 REVERSE

Diffusion

Gate Threshold

Reverb with an effect similar to running a tape recorder in reverse

PATTERN 9 –16 : 11 – 370mS

Feedback = 0 – 95 %
(2 – 8 / 9 –16 same value)

PATTERN 9 –16 : 11 – 370mS

PATTERN 9 –16 : 11 – 370mS

Reverb Time = 1.0 – 3.8 Second

Reverb Time = 0.5 – 3.3 Second

Reverb Time = 3.0 – 9.0 Second

Reverb Time = 1.7 – 4.5 Second

Reverb Time = 0.6 – 3.4 Second

Reverb Time = 0.5 – 3.3 Second

Reverb Time = 0.5 – 3.3 Second

Reverb Time = 0.6 – 3.4 Second

Reverb Time = 0.6 – 3.4 Second

Reverb Time = 0.5 – 3.3 Second

Reverb Time = 2.3 – 55 Second

Delay Time L PATTERN 1 – 8 : 0.4 – 180mS

Delay Time R PATTERN 1 – 8 : 0.4 – 180mS

Delay Time L PATTERN 1 – 8 : 0.4 – 180mS

Delay Time R PATTERN 1 – 8 : 0.4 – 180mS

Gate Time = 88 – 1152 mS

Gate Time = 88 – 1152 mS

Gate Time = 88 – 1152 mS

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