Mixing (segueing) different tracks, Beat synchro, Auto bpm synchro – Pioneer CMX-3000 User Manual

Page 17: 17 mixing (segueing) different tracks (*), Beat synchro (*), Auto bpm synchro (*)

Advertising
background image

<DRB1307>

17

Mixing (Segueing) Different Tracks (*)

Example:

To use a DJ mixer to mix the sounds of the track currently
playing (Player A) and heard form the speakers, with the
sounds of the subsequent track B (in Player B).

¶ Connect Player A to the CH1 input port and Player B to the

CH2 input port of the DJ mixer.

¶ Raise the trim, channel faders, and master VR of the DJ

mixer to the desired level so that sound is output from Player
A.

1. Slide the CROSS FADER control on the DJ mixer to

the left (CH1 side).

¶ Sound from track A will then be output from the speakers.

2. Insert a disc into Player B.
3. Press the forward or reverse TRACK SEARCH but-

ton (

4, ¢) on Player B to select track B.

4. Press the PLAY/PAUSE button (

38). (Note that

auto cueing must be turned on.)

5. Use the DJ mixer MONITOR SELECTOR button to

monitor CH2.

6. Turn the DJ mixer MONITOR LEVEL dial to output

the sound from track B to the headphones.

¶ Speaker output will come only from track A.

7. Listening to the sound from the headphones, cue

to the opening of track B.

1 Set player B to playback, and measure the BPM.

¶ If BPM is not displayed, either try playing back a bit

longer than usual, or use the TAP button to manually
input the BPM.

2 Press the PLAY/PAUSE button (

38) in the vicinity of the

area you wish to cue the track.
¶ Player B will enter cueing pause mode.

3 Turn the Player B jog dial to find the cueing point (i.e., the

opening bar).

4 Once the cueing point has been found, press the Player B

CUE button.
¶ The sound will be muted and cueing will have been

completed.

8. Listening to the sound from track A from the speak-

ers, wait for the press the Player B PLAY/PAUSE
button (

38).

¶ Speaker output will come only from track A.

¶ Sound from track B will be output to the headphones.

CUE

PLAY/

PAUSE

(

3 8)

(

4,¢)

TRACK

SEARCH

MASTER

TEMPO

BPM SYNC

RELAY PLAY

PITCH BEND+,–

Remote control unit

Jog dial

Tempo control slide

Applications (Advanced operations)

9. Adjust the speed of track B to the speed (BPM=

beats per minute) of track A.

Adjust the Player B tempo control slide so that the number of
BPM displayed for track B is the same as the number of BPM
displayed for track A.
¶ If you do not wish to change the pitch or key of track B,

press the Player B MASTER TEMPO button before
adjusting the tempo control slide.

¶ Once the number of BPM displayed for both tracks are the

same, the tempo adjustment will have been finished.

10.Press the Player B CUE button.

¶ Player B will then enter standby mode at the cueing point.

11.Listening to the sound from track A from the

speakers, wait for the correct timing and then
press the Player B PLAY/PAUSE button (

38).

¶ Track B will then begin to play.

12.While checking the sound from the headphones,

gradually shift the DJ mixer CROSS FADER control
to the right.

¶ The sound from track A coming from the speakers will

become mixed with the sound from track B.

¶ When the DJ mixer CROSS FADER control has been

shifted all the way to the right, the segueing from track A
to track B will have been completed.

7 Long mixed playback

As long as the number of BPM is the same, track A and track
B may be cleanly mixed even with the CROSS FADER control
set in the middle.

7 Fader start playback

If the DJM-300, DJM-500, or DJM-600 cross fader start
feature is used, step 11 above may be omitted, thus making
it even easier to perform mixing. If the CROSS FADER
control is also returned to its original position, it will cause the
player to return to the state described in step 10, thus making
it possible to perform cueing repeatedly.

Beat Synchro (*)

After synchronizing the tempos of Player A and Player B, the
Pitch Bend function can be used to adjust the timing of the beat.
For example, if you wish Player A to be the reference for beat
timing, if the beat timing on Player B lags behind that of Player
A, slowly rotate the jog dial on Player B in the clockwise
direction. When this is done, Player B’s playback speed will
gradually become faster; release the jog dial at the point the
beat timing of Player A and Player B are in synch. When the dial
is released, the tempo returns to normal, and the synchronized
beat timing is maintained.
If Player B’s beat timing is in advance of Player A’s, slowly rotate
Player B’s jog dial counterclockwise. When this is done, Player
B’s playback speed will gradually slow; when the beat timing of
Player A and Player B are in synch, release the jog dial.
Besides the jog dial, Beat Sync can also be achieved by pressing
the PITCH BEND + or – buttons.

Auto BPM Synchro (*)

This function can be used to automatically synchronize the BPM
of two players (A, B). The currently playing player is called the
“master”; this player’s BPM is used as the reference for setting
the BPM of the second player currently in pause or CUE mode
(the “slave”), or a program tempo recorded in the HOT CUE
button.

Advertising