Ntroduction, Laying the, Basic pirate moves – Disney Pirates of the Caribbean: Dead Man's Chest User Manual

Page 4: Mission select screen, Status screen, Game interface, Aka: being a pirate

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PROJECT:

Pirates of the Caribbean: Dead Man’s Chest - PSP - Manual

DATE:

05.16.06

JOB#:

320128

ROUND:

6

CLIENT:

BVG

AGENCY CONTACT:

Amy Bennett

5

PROJECT:

Pirates of the Caribbean: Dead Man’s Chest - PSP - Manual

DATE:

05.16.06

JOB#:

320128

ROUND:

6

CLIENT:

BVG

AGENCY CONTACT:

Amy Bennett

BASIC PIRATE MOVES

Running Move Analog Stick in the direction you would

like Jack to run.

Climbing Jack will automatically grab onto any ledge he

encounters by running into it.

Jumping Move Jack in desired direction with the Analog

Stick and press the button.

Ledge Shimmy When Jack jumps towards a ledge, he will catch

the edge and hang. Press the Analog Stick Left
or Right and Jack will move Left or Right.

Climb / Pull up Press the

button to grab onto a rope. When

hanging from a ledge, press the Analog Stick Up
to pull yourself up. To climb up a rope, press
the Analog Stick Up.

Drop Down To drop off of a ledge or slide down a rope,

press the Analog Stick Down.

MISSION SELECT SCREEN

In-between the story missions and treasure missions, you will see this

2

D

menu screen (shown below). The menu displays when levels are locked,
unlocked, or completed.

1.

Treasure Arena Locked

4.

Mission Locked

2.

Treasure Arena Unlocked

5.

Mission Unlocked

3.

Treasure Arena Complete

6.

Mission Complete

STATUS SCREEN

During the course of the game you will be able to access the status
screen. To access the game status screen, press the START button. The
status screen will track all pertinent game play information over the
course of the game.

I

NTRODUCTION

W

elcome aboard the Black Pearl. Play as Captain Jack Sparrow, the

most cunning and eccentric pirate on the Seven Seas.

Once again thrown into the world of the supernatural, Jack discovers

that he owes a blood debt to the infamous Davy Jones,

Captain of the ghostly Flying Dutchman. Time is running out.

Armed with his trusty sword, Jack must fi nd a way out of his debt or

else be doomed to eternal damnation and servitude in the afterlife.

P

LAYING THE

G

AME

(

aka: Being a Pirate

)

First create a profi le. After entering a name, press the button. Select

the diffi culty (Easy, Medium or Hard) and press the button again. Your

adventure on the high seas begins.

If you have previously created a profi le, select LOAD GAME and press
the button. Select the profi le you would like to load and press the

button again.

Game Interface

1

2

4

3

Health

Displays current health.

Power Move bars

These bars show which power moves

are available.

Notoriety Score

Displays notoriety earned.

Inventory Items

Displays available inventory.

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