Precisionsound Exosphere User Manual

Page 2

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© Copyright Precisionsound 2012

www.precisionsound.net


Welcome

Exosphere was created to inspire music composers and sound designers. Like the Biosphere and

Mechosphere libraries, it was carefully designed to avoid common problems with collections of looped

sound effects, where the loops are too short; the dynamics are squashed; the audio quality is

inconsistent; and the files have unhelpful names (“sfx_26875491.wav”…). In contrast, with Exosphere,

Biosphere and Mechosphere, the loops are all over one minute; have wide dynamic range; are 24-bit

48khz quality throughout; and have unique file names that describe the content in memorable ways.

This lets you explore the library confidently and creatively, without sifting through mysteriously named

files of variable quality and usefulness. We hope you enjoy Exosphere!

How Exosphere is organised

Audio files in Exosphere are between 1:01 and 1:16 in length. Each file has a unique descriptive name to

indicate its character. Files are normalised to -0.5db, with no limiting applied. This gives you the

flexibility to change the dynamics to suit your mix.

The files in Exosphere are intended primarily to be placed directly on the timeline of a DAW or video

editor, such as Cubase/Nuendo, Sonar, Vegas, Pro Tools, Logic, etc.

The included sampler programs are for easy auditioning of sounds, with one sound on each note from

C1 to C#5, mapped alphabetically by file name. For more information about the program for Kontakt 3

and above, please see over.

Sounds

C1

Amethyst cavern

C#1 Arctic spectres

D1 Astral path

D#1 Aurora generator

E1

Babbage bubbles

F1

Black ice

F#1 Boiling souls

G1 Boson accelerator

G#1 Contamination zone

A1 Corpse parade

A#1 Cyborg nursery

B1

Digital fireflies

C2

Drowned seance

C#2 Drumbox disaster

D2 Electrocution chamber

D#2 Elliptic calculus

E2

Energy core

F2

Exhumation rites

F#2 Fermion portal

G2 Galaxy radar

G#2 Gamma fission

A2 Ghost containment

A#2 Heart failure

B2

Hostile environment

C3

Hoverpod windscreen

C#3 Imploding system

D3 Isostatic foundry

D#3 Lazarus laboratory

E3

Lobe erosion

F3

Malfunctioning robot

F#3 Mental corrosion

G3 Mining planet

G#3 Molecular celeste

A3 Nonlinear jellyfish

A#3 Nuclear worm

B3

Overheating circuits

C4

Paranormal voices

C#4 Phone rage

D4 Pripyat playroom

D#4 River Styx

E4

Ruined tape

F4

Scrying mirror

F#4 Sigil ritual

G4 Silicon detector

G#4 Skynet feast

A4 Spacetime noodles

A#4 Spinning spider

B4

Supercrusty guitar

C5

Synth interior

C#5 Trance birds

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