Enemies special items – Disney Interactive Studios ULUS 10147 User Manual

Page 5

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06

07

Point bonus Items

Whenever you destroy green

enemies, be sure to pick up the Point bonus items they

leave behind. Each one is initially worth 800 points, but

when picked up in succession, their value increases in

increments of 800 points per item, for as long as you keep

the string going. Thus, the first item in a string would be

worth 800 points, the second 1600, the third 2400, and so

on. If you detonate or crash your ship though, the value of

the next Point bonus Item will be reset to the starting value

of 800 points.

Pulse bombs

These do not leave behind items;

instead, once defeated, they charge up for a moment

before unleashing a huge explosion with a wider blast

radius than normal.

quickens

Each one of these essential items increases

the speed and frequency of enemies as well as the tempo

and urgency of the background music. If you want to

rule the high score rankings, you’ll definitely want to get

very familiar with them. The more quickens you have, the

easier it’ll be to create long, high-scoring chain reactions.

you can accrue up to eight quickens in total, but once

you obtain six of them, the enemies which leave them

behind will cease to appear.

Time Extensions –

Every Time Extension you collect

increases your overall remaining time by 10 seconds.

There are six types of enemies to contend
with in EEE:

1 – normal enemies (no items)
2 – Green enemies (Point bonus items)
3 – Pink enemies (“quickens”)
4 – Mini-bosses (Time Extension items)
5 – Pulse bombs
6 – Stage bosses
Mini-bosses leave behind Time Extensions when defeated.

be sure to grab them if you see them!
Stage bosses change their form each time they’re hit. be

prepared to adapt your play style on the fly if you want to

succeed.
Enemy shapes vary with each stage.

EnEMIES

SPECIaL ITEMS

EEE_PSPmnl.wip_v11.indd 10-11

9/13/06 12:03:19 PM

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