Great Planes Matt Chapman Eagle 580 46/EP ARF - GPMA1281 User Manual
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UPRIGHT FLAT SPINS
Pull the nose up slightly and slowly decrease power. As the 
model slows to a few mph, slowly apply full left rudder and 
power. Next, start adding up elevator as needed to keep the 
model fl at in the spin. Most airplanes will require some aileron 
as well to keep the wings level. This is one of the maneuvers 
to experiment on; try different C.G. positions and different 
amounts of throw and power to see how fl at the spin will go. 
It is possible to maintain altitude in the fl at spin and in some 
cases it is also possible to climb during the spin.
INVERTED FLAT SPINS
This is the same as the up-right fl at spin except most planes 
like to spin in the opposite direction, for example: right rudder 
and down elevator.
THE WALL
Fly straight across the fi eld at a moderate speed and simply 
pull full up until vertical. Adjust the power as necessary to 
maintain a hover.
KNIFE EDGE TUMBLE
This is an impressive looking maneuver that really isn’t as 
diffi cult as it looks. (Before learning this maneuver you must 
be able to confi dently Snap and Tumble your plane and stop 
the aircraft exactly, without over rotating.) Fly the model 
Knife Edge from the right at a moderate airspeed, using 
just enough rudder to maintain Knife Edge, not climbing or 
diving. Perform one full right negative Tumble by maintaining 
your rudder setting while applying full throttle, full down 
elevator, and full right aileron, releasing in time to end again 
fl ying Knife Edge to the right. Note that you may need to use 
some positive elevator and/or left aileron to stop the Tumble 
at exactly Knife Edge. This maneuver is easier to the right 
because torque helps stop the Tumble and it can be done at 
varied airspeeds with proper throttle and rudder modulation.
VERTICAL HOVER
Fly a straight pass across the fi eld at 75ft high and 100ft out 
and pull the model vertical. Roll the model until the top of it is 
facing you and slowly begin to reduce power. As the model 
begins to slow down to 10 mph or so, slowly add a little bit of 
power back in. You will have to adjust the throttle as needed, 
but make your adjustments smooth. Some right aileron may 
be needed to keep the model from torque rolling. Use the 
rudder and elevator to keep the nose pointing straight up. Be 
patient as this maneuver will take a while to learn.
TORQUE ROLL
This is the same as the vertical hover but without the use of 
right aileron to keep the model from rolling. If needed, you 
can use a little left aileron to speed the roll up. As the model 
rotates around, the controls will appear to be reversed to you 
but only the orientation of the model has changed. 
HARRIER
The harrier is nothing more than a high angle of attack fl ying 
stall. Check the stall characteristics of your plane before 
proceeding with this maneuver. Bring your plane across the 
fi eld at 75ft high and 100ft out away from yourself. Slowly 
pull back on the elevator while reducing throttle. The nose of 
the plane should come up. Depending on the plane/setup, 
you may have to make constant aileron (wing walking) and 
rudder corrections for this maneuver. As the nose of the plane 
comes up, start adding in a little bit of power to help maintain 
airspeed. The rudder is now used to turn the model. This 
maneuver will take some practice as there are a lot of small 
corrections made to keep most planes in the maneuver.
This is one maneuver where less control is needed. Too 
much elevator and the model goes into an uncontrollable 
stall. The C.G. of the plane will have a large effect on the 
stability of the model during this maneuver. Some planes 
perform better with more elevator defl ection and a farther 
forward C.G. while other planes prefer a further aft C.G. and 
less elevator defl ection. Elevator to fl ap mixing can be used 
on airplanes with marginal wing area, and some planes won’t 
stall so elevator to spoileron mixing will be needed.