Flying, Takeoff, Flight – Great Planes Nieuport XI EP ARF - GPMA1146 User Manual

Page 21

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21

10.

Check the servo arms for secure attachment and

make sure that the arm screws are in place and are tight.

11.

Reinforce holes for wood screws with thin CA where

appropriate (servo mounting screws, etc.).

12.

Check that all servo connectors are fully plugged into

their respective channels on the receiver.

13.

Make sure any servo extension cords you may

have used do not interfere with other systems (servo arms,
pushrods, etc.).

14.

Check the receiver for secure attachment. This must

not be “stuffed into place.”

15.

Balance your model laterally as explained in the

instructions.

16.

Set the C.G. according to the measurements provided

in the manual.

17.

Place your name, address, AMA number and

telephone number on or inside your model.

18.

Fully charge your transmitter battery and check the

battery voltage after it is charged.

19.

Range-check your radio at the fl ying fi eld.

20.

Confi rm that all controls operate in the correct

direction and the throws are set up according to the
manual.

21.

Take a picture of your fi nished model!

FLYING

CAUTION (THIS APPLIES TO ALL R/C AIRPLANES): If,
while fl ying, you notice an alarming or unusual sound such
as a low-pitched “buzz,” this may indicate control surface
fl utter. Flutter occurs when a control surface (such as an
aileron or elevator) or a fl ying surface (such as a wing
or stab) rapidly vibrates up and down (thus causing the
noise). In extreme cases, if not detected immediately, fl utter
can actually cause the control surface to detach or the
fl ying surface to fail, thus causing loss of control followed
by an impending crash. The best thing to do when fl utter
is detected is to slow the model immediately by reducing
power, then land as soon as safely possible. Identify
which surface fl uttered (so the problem may be resolved)
by checking all the servo grommets for deterioration or
signs of vibration. Make certain all pushrod linkages are
secure and free of play. If it fl uttered once, under similar
circumstances it will probably fl utter again unless the
problem is fi xed. Some things which can cause fl utter are:
Excessive hinge gap; Not mounting control horns solidly;
Poor fi t of clevis pin in horn; Side-play of wire pushrods
caused by large bends; Excessive free play in servo
gears; Insecure servo mounting; and one of the most
prevalent causes of fl utter; Flying an over-powered model
at excessive speeds.

Takeoff

The goals of your fi rst fl ight should be to trim the airplane
and familiarize yourself with the airplane’s fl ight and landing
characteristics. You’ll want to perform a few tests at a safe
altitude to see how the airplane reacts. Take an assistant
with you or ask a friend at your fl ying fi eld to help you spot
other traffi c, adjust your trim for you, and mind the time as
you fl y.

If you have access to a paved runway, we suggest using it to
takeoff especially for the fi rst few fl ights. Position the model
onto the runway pointed into the wind. Slowly advance
the throttle stick to half throttle, pulling back slightly on the
elevator to keep from nosing over. As the tail rises off the
ground, slowly increase throttle and apply a bit of up elevator
to lift the model into the air.

If you do not have access to a smooth runway or short grass,
the Nieuport 11 can be hand launched. For the fi rst fl ight,
have your assistant launch the plane for you. This allows
you to keep your hands on the radio sticks and correct any
trim problems that are present. Have the person launching
the plane hold it by the fuselage just behind the lower
wing. Throttle up to full power, and have your helper give the
plane a gentle toss at about a 30-degree angle upward into
the wind. Climb to a comfortable altitude and throttle back to
a lower power setting.

Flight

When you get up to a safe altitude and are throttled back to
a comfortable fl ying speed, let go of the right stick and see
if the plane dives or climbs. Have your assistant add some
elevator trim and aileron trim if necessary. Fly the plane a bit
more and further adjust your throttle. Make a few more trim
changes while you fl y your traffi c pattern. Execute normal
left and right aileron turns, watching the tail to see how it
drops in each turn. Make a few more turns, adding a bit of
rudder to coordinate your turns.

While still at a safe altitude slow your airplane down and
execute a normal, straight-ahead, power-off stall. Hold full
elevator and watch how the airplane breaks at the stall. If it
“wing-walks,” keep in mind that rudder will have more effect
than ailerons will at low power settings. Knowing your stall
characteristics will prepare you to judge the airplane’s speed
on landing, so pay special attention to how the airplane feels
when it’s slowing down to a stall. If your plane enters a spin
from a stall, neutralize your elevator and ailerons and add
opposite rudder as you throttle up. The goal is to get the
stalled wing fl ying again.

When you’re comfortable with stalls, try some slow speed
maneuvering. Practice making shallow left and right banking
turns at low power while holding your altitude. Pay attention to
how the airplane tries to fall into the turn. At slow speeds you
will fi nd that you will initiate a banking turn with a little aileron,
but to hold the turn you’ll need rudder and a little opposite

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