Great Planes Spirit ARF MonoKote - GPMA1045 User Manual

Page 14

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down and directly into the wind as shown in the photo. It is

very important that you launch the model with the wings

level and the nose pointing at a spot on the ground about 50

feet in front of you. Have a friend stand off to the side of you

and tell you whether the nose is pointing up or down. Show

your friend the picture above so he will know what to look

for. If the sailplane is launched with the nose up or launched

too hard it will climb a few feet, stall and fall nose first

straight down. With the nose pointed down slightly the

sailplane will accelerate down until it picks up enough flying

speed then level off and glide forward. The plane should be

launched with a gentle push forward. With a little practice

you will be able to launch it at just the right speed so it soars

straight ahead in a long and impressive glide path. Adjust

the trims on your transmitter to get the plane to fly straight

ahead in a smooth glide path.

Once you get the hang of launching it you can try turning the

plane during the trim flights by gently applying a “touch” of

right or left rudder. You can also try “flaring” the landings by

slowly applying a touch of up elevator (pull the stick back) as

the plane nears the ground. The SPIRIT ARF will continue

to fly just a few inches off the ground for a surprisingly long

distance. It is important you don’t “over-control” the model.

Make any control inputs slowly and smoothly rather than

moving the transmitter sticks abruptly.

A hi-start is the most popular way to launch your SPIRIT

ARF. It consists of 25' – 100' of rubber tubing and 200' – 400'

of string with a parachute or streamer at the end. One end

of the rubber is staked down directly upwind of the launch

point. One end of the string is attached to the other end of

the rubber and the end of the string with the parachute has

a loop or ring and is attached to the tow hook on the

sailplane.

Follow the directions that came with the hi-start and lay it out

directly into the wind. Place the stake at the far upwind

edge of the flying field so the parachute will blow back onto

the flying field.

Turn on your transmitter and then your receiver and hook

the parachute onto your plane’s tow hook. Pull the plane

back approximately twice as far as the rubber is long (i.e.,

100' of rubber = pull back 200') or whatever the hi-start

instructions state. A “fish scale” is handy for determining the

correct amount of pull. For your first flights pull the plane

back until there is approximately 8 lbs. of tension. More

tension can be used after you get acquainted with the

launching procedure.

Hold the plane above your head with the wings level and

the nose pointed slightly up and directly into the wind.

Give the plane a healthy push forward to get it flying and it

will climb up like a kite. You should not have to touch the

elevator during the launch but use the rudder stick to keep

it going straight up. As the rubber relaxes the plane will fly

off the hi-start and the parachute will bring the end of the

string back towards you.

Find a BIG, OPEN field for your first flights. The bigger the

better as you won’t have to worry about where you need to

land. Ground based objects (trees, poles, buildings, etc.)

seem to attract model airplanes like a magnet. Again, we

would like to recommend that you find an experienced

pilot to help you with these first flights.

Note: You need to remember that your radio control

responds as if you were sitting in the cockpit. When you

push the transmitter stick to the right, the rudder moves

to the plane’s right! This means that when the plane is

flying towards you it may seem like the rudder controls

are reversed (when you give “right” rudder the plane

turns to your left–which is the plane’s “right”). It is

sometimes easier to learn to fly the plane if you always face

your body in the direction the plane is flying and look over

your shoulder to watch the model.

Don’t worry about accomplishing very much on your first

flights. Use these flights to get the “feel” of the controls and

the SPIRIT ARF’s flying characteristics. Try to keep the

plane upwind and just perform some gentle “S-turns”

(always turning into the wind) until it is time to set up for

landing. Have a helper adjust the trims on your transmitter

(a little at a time) until the plane will fly straight and level with

the transmitter sticks in their neutral positions. It can be very

hard for a beginner to fly a plane straight towards him as he

would have to do if the plane were downwind and every

mistake takes the plane a little farther downwind. When it is

time to land, just continue performing the gentle “S-turns”

upwind and let the plane glide onto the ground. Don’t worry

about where the plane lands–just miss any trees, etc.

Practice flying directly into the wind (upwind of yourself)

without letting the plane get off course, and then turn and

come downwind until the plane is even with you and try it

again. When you are comfortable with flying directly into the

wind, start letting the plane go behind you (downwind) a little

before you start back upwind. Continue this until you can fly

directly towards you from downwind without getting

disoriented. At this point you can start to establish a “landing

pattern” and bring the sailplane in for a landing from

downwind. This enables the plane to be flown as slowly

(ground speed) as possible for accurate landings.

Thermal soaring is one of the most intriguing of all aspects

of flying and the SPIRIT ARF was designed to excel at

thermal soaring even in the hands of a novice. It can be hard

for the average person to understand how a plane can fly for

hours and gain altitude without a motor!

Thermals are a natural phenomenon that happen outside,

by the millions, every single day of the year. Thermals are

responsible for many things including forming several types

of clouds, creating breezes, and distributing plant seeds and

pollen. If you have ever seen a dust devil (which is nothing

Facts About Thermals

Thermal Flying

First Flights

Your First Hi-Start Launch

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