Make Noise René User Manual

Page 8

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APPENDIX A

(X‐FUN and Y‐FUN)

COUNTING:

FWD: for every Clock Pulse, associated counter advances one digit. 0, 1, 2, 3. After 3 counter returns to 0.

BWD: for every Clock Pulse, associated counter recedes one digit. 3, 2, 1, 0. After 0 counter returns to 3.

PEND: counter advances from 0, 1, 2, 3 and then recedes 2, 1, 0. The motion is like that of the pendulum of

a clock.

Snake: When selected, the X‐CLK and X‐CV scan linearly through one of 8 sets of coordinates René has

memorized (see Appendix C), the result is a more predictable, snake like movement through the 16

locations. The memorized coordinate sets are selected via pulses at the Y‐CLK input and/ or the Y‐CV input

and associated pot. Since the Y‐CV is normalled to +5V, you may manually select a coordinate set by

adjusting the Y‐CV attenuator. Gates will be generated per axis, each time René moves along

corresponding axis. So from loc. 2 to loc. 3 Gate‐X will pulse. From loc. 3 to loc. 4 Gate‐Y will pulse.

CLK RST: When selected, a pulse at the X‐MOD input will reset the X Counter to 0, which is the left most

column (coordinate 0, Y). A pulse at the Y‐MOD input will reset the Y Counter to 0, which is the bottom

most row (coordinate X, 0). If all of the zero coordinates are ACCESS DENIED by either ProGraMming or

TOUCH ACCESS, and both X and Y Axis are Reset, then René will be forced to stop, since it has been

Reset to a location in where there is no path out.

Glide: When selected under X‐Fun and/ or Y‐FUN the sequence will glide between each step in the X

direction when a gate is present at the X‐MOD input. To use Glide, patch the Gate or Clock you wish to set

glide on/ off, to one of the two MOD inputs. If you are using XMOD, then go to X‐FUN and set Glide ON. If

you are patched to YMOD, then go to Y‐FUN and set Glide to ON. The Glide function is not Axis

independent, and only one of the two axis needs to be used for programming glides.

Seek/Sleep: When OFF (not lighted) René SEEKS, when ON (lighted) René SLEEPS. This refers to how

René finds the next Accessible location. If you have at least one location set "Access Denied" you will hear

the effects. When René is plotting coordinates on the grid and it comes to a location that has No Access

(access denied) it will find Access in one of two ways:

Seek: with this behavior René is restless. If René comes to a location that is Access Denied, it looks for the

next available location and goes immediately to this location, and FAST. Sleep: with this behavior René is

more relaxed. If René finds a location that is Access Denied, it just kicks back and continues to count until it

produces coordinates for a location that may be Accessed.

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