P.I. Engineering XKE-128 Keypad User Manual

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Developers

P.I. Engineering offers a free Software Development Kit with code samples in
C#, C++ and .NET. We also offer an SDK for Linux and Android application
samples. Please visit the Developers section on our website:
xkeys.com/develop.php.

Support

Should you encounter difficulty with the installation or programming, please
open the MW3.1 or ControllerMate Help File or check the troubleshooting
guide on our web site. You may also contact technical support.

USA: [email protected] | Phone: 1-517-655-5523

UK: [email protected] | Tel + 44 (0)1869 338428

Compatibility

X-keys USB devices require MacroWorks 3 for Windows XP, Vista, or 7 or
ControllerMate for Mac OS-X. The X-keys XKE-128

also has a “Hardware

Mode” which gives it the ability to mimic a USB keyboard, mouse, or game
controller (joystick) on any USB enabled operating system (including Linux).
Learn more about Hardware Mode on our web site or contact our Technical
Support Department ([email protected]).

Identifying the Keys

Select appropriate icons or use the blank legend sheet to create your own key
legends. The keycaps snap off with a fingernail or small screwdriver. Apply
the label under the keycap, and replace it. The key caps hold a legend 0.575"
wide and 0.5" high (14.6mm x 12.7mm). Other options are available for
printing legends for multiple units. Contact our Sales Department
([email protected]) for more information.

Tall and Wide Double-keys

The included double-keys replace two single keys on the X-keys. To install a
double key cap, remove two adjacent keys with the provided key-puller. Press
the double-key in place over the two exposed switch stems and configure it in
MW3.1 by selecting both keys, right-

clicking, and selecting “Apply Large Key”.

Key Blockers

Replace any key or group of keys with optional key blockers by simply
removing the key caps and snapping a blocker over the exposed stem.

Backlighting

All keys on the XKE-128 have two backlighting colors (red and blue) and
advanced programming functions in MW3.1 allow the user to manipulate them.
By default when MW3 recognizes the X-keys, blue backlighting indicates the
unit is ready for operation or programming. If you program a red layer shift or
toggle key, the backlighting will also indicate the active layer.

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