Installing batteries, Layout of abc wide world of sports base- ball – Excalibur electronic ABC Wide 334 User Manual

Page 2

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C

ongratulations on your purchase of Excalibur

Electronics' ABC Wide World of Sports Baseball

handheld game! Now you can play America’s

favorite pastime any time, anywhere. You control the pitch-

es and the swings! Even decide when to run and throw! Plus

you can play against the computer or even with a friend!

Your new ABC Wide World of Sports Baseball handheld

game is easy to use, but be sure to use it safely. Before

starting, please read this manual thoroughly, especially not-

ing safety, care and battery information. Keep this manual

for reference.

INSTALLING BATTERIES

Your Baseball handheld game requires two AA batteries, not included. To

install the batteries, carefully turn the game over so that the unit is face-down on

a soft surface. Find the battery compartment on the back of the unit. Use a small

Phillips screwdriver to remove the screw. Lift off the battery compartment lid.

Install the batteries, making sure to match polarity (+ and -). Place the tab of the

battery compartment lid in its slot and close the compartment door. Replace the

screw and tighten.

Please Note: For best results, always use alkaline batteries. Be sure to check

the expiration date because fresh batteries will ensure uninterrupted enjoyment

of the product. Remove the batteries if the product will not be used for an extend-

ed period. If the product does not perform as expected, check for proper battery

charge and correct battery installation, or try a fresh set of batteries.

LAYOUT OF ABC WIDE WORLD OF SPORTS BASE-

BALL

FUNCTIONS OF BUT-

TONS

ON/START/PAUSE: Press to turn

on the unit, confirm game options,

start or stop game temporarily.

NEW GAME: Press and hold for

one second to start a new game.

PITCH: Press to pitch when it’s

your turn.

HIT: Press to bat when it’s your

turn.

DIRECTIONAL KEYPAD (Left

/Right/Up/Down): Press the up or

down arrows to select Game 1 or 2.

Press the left or right arrows to pick

up the ball. Press the left arrow to

throw the ball to first base and force

runners out. Select the up arrow for

second base, the right arrow for third

base and the down arrow for home

base, respectively.

SOUND: Press to turn sound on

or off.

RESET: Press to restart the game.

OBJECT OF THE GAME

Just like in real baseball, the play-

er who scores the most runs wins.

GETTING STARTED

After installing fresh batteries,

turn the Baseball game on by simply

pressing ON. "GAME 1" will then

flash on the screen. Next make your

choice between playing with a friend

or playing against the computer. To

do this, press the up or down arrow

on either directional keypad to select

either Game 1 (you against the com-

puter) or Game 2 (you against a

friend), and then press the ON key

again to confirm your selection.

You’ll see "INNING 1" displayed on

your screen for a few seconds and

hear music. If you’ve chosen to play

Game 1, the one-player game, the

computer will pitch at this time. If

you selected to play Game 2, a two-

player game, the "PITCH" icon will

begin flashing, prompting the player

with the right directional keypad to

begin. (See directly below for more

information about Games 1 and 2.)

Refer to "Rules of Baseball" below

for a quick summary of the game.

Game 1: One-Player's Game

(You versus the Computer)

In this game you control the

team in white and are at bat during

the first half (top) of all 9 innings.

The computer controls the team in

black and is at bat during the second

half (bottom) of all 9 innings. Use

either the left or right directional

keypad for play in this mode.
Game 2: Two-Player's Game

(You versus Your Friend)

The team in white is controlled

by the player with the left direction-

al keypad and is at bat during the

top of all 9 innings. The player with

the right directional keypad con-

trols the team in black and is at bat

during the bottom of all 9 innings.

PLAYING THE GAME

PLAYING WITH

THE PITCHING TEAM

First press PITCH, and then

select the type of pitch you want to

throw: fast ball, slider or curve ball.

To throw a fast ball, press

PITCH once.

To throw a slider, press PITCH

once while holding the left arrow

button.

To throw a curve ball, press

PITCH once while holding the right

arrow button.

If the opponent’s batter then hits

a ground ball, or if a fly ball falls

down on the field, use the left or

right arrow buttons to have the

fielder closest to the ball pick it up.

(Note that the fielder closest to the

ball will flash when the ball falls

down beside him.) Next move the

arrow buttons--left, up, right or

down-- to throw the ball to 1st, 2nd,

3rd or home base in order to put

opponent runners out of play or to

stop them from advancing.

If the opponent’s batter hits a fly

ball, once it is near one of your

fielders, move the up arrow to catch

the ball. When the opponent’s bat-

ter-runner is then forced out of

play.

When opponent batter hits a

home run, he and all runners on base

will keep running towards home base

and score all possible runs. You can

do nothing to stop them in this case.

Double plays are rare, but not

impossible! First move the arrow but-

tons in the corresponding direction to

pick up or catch the ball. Then press

the right arrow to throw the ball to

first base. The infielder will catch the

ball and tag the base before the

arrival of the batter-runner, forcing

him out. Next move the up arrow

immediately in order to throw the

ball to second base and force another

runner out. The icon "DOUBLE

PLAY" will appear if you succeed.

PLAYING WITH

THE BATTING TEAM

First press HIT to swing at the

pitch when it arrives at the strike

zone. You’ll hit 4 types of balls, ran-

domly: Ground Ball, Fly Ball, Home

Run or Foul

After the ball has been hit, your

batter and all of your runners on base

should immediately start running,

except if it is a foul ball. (Note that

the catcher always catches the ball if

the batter misses it.)

Keep on moving the directional

arrows right, up, left or down in order

to accelerate your batter-runner

when he runs for 1st, 2nd, 3rd or

home base respectively. (Note that

you can accelerate only your batter-

runner.)

After your batter-runner advances

safely to first base, you can continue

running to second base if there is still

time. (You’ll see the batter-runner

flashing on the first base for a few

seconds.) First press the right arrow

button, then immediately pressing the

up arrow button if you’d like to

advance further.

When your batter hits a home run,

both your batter and all your runners

will automatically run to home base

and score all possible runs.

The icon "SIDE OUT" will appear

when a total of 3 players from the

batting team are put out of play. At

this time, the number of innings

The legendary King Arthur brandished a magic sword,

Excalibur, from which we take our company name. With this

unique weapon in his hands, he could not be vanquished.

Although Excalibur Electronics can’t claim the

magical secrets of Merlin, King Arthur’s court

wizard, sometimes our patented technology

may make it seem as if we could.

We make you think.

already played will be indicated as

"INNING-X" on screen. Then the

teams change sides.

RULES OF BASEBALL

1. Just like in real baseball, the

handheld game is played by 2 teams

of 9 players each. The team at bat

during the first half of the first inning

continues to bat during the first half

of all subsequent innings. The other

team will bat during the second half

of each inning.

ON/PAUSE

NEW

GAME

SOUND
RESET

START

/STRIKE

PITCH

ICON INDICATORS

4. Other Icons: GROUND BALL:

These icons will appear accordingly at the

time when the batter hits such a ball.

DOUBLE PLAY: Appears when 2 run-

ners from the batting team are put out of

on one play. PITCH: Appears when the

pitcher is ready in his place. THROW:

Appears when the ball lands down on

infield or outfield. RUN/OUT: Appears

when a batter-runner or runner is running

or put out of play.3 OUTS: Appears when

a batting team has gotten a total of 3 outs.

INNING X: Indicates the number of

innings played in the game.

RUNS/OUTS: Appears when a

batter/runner is running or put out of play.

5. Types of Pitches: SLIDER, CURVE

BALL, and FAST BALL.

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