Excalibur electronic NF-07 User Manual

Page 8

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KICKOFF

Kickoff s are made from the 35-yard line at
the beginning of the game, at the start of the
second half, and after the conversion attempt
following each touchdown. After the conver-
sion attempt, the scoring team must kick off to
the opponent.

Players should be lined up behind the spot of
the ball. The kicker is placed on the 35-yard
line. The ball may be kicked to any part of the
fi eld, but must travel at least 10 yards beyond
the spot of the kick.

The fi gure nearest the spot where the ball hits
on the fl y becomes the ball carrier. This fi gure
should be given the ball, placed where the ball
hit, and then pointed in any desired direction.
The vibration is turned on and the ball carrier
runs until he is tackled, runs out of bounds,
reverses direction, fumbles or scores.

If the ball is kicked out of bounds, the receiv-
ing player may make kicking team kick off
again with a 5-yard penalty, or may choose to
accept the kick. If the kick is accepted, the ball
is put into play at the inbounds marker on the
yard line at which the ball went out of bounds.
The game resumes and the receiving team
takes over on off ense, 1st and 10.

The forward point of the base of the ball car-
rier is considered the ball location, and will
become the line of scrimmage. On plays from
scrimmage, the off ensive and defensive lines
must be at least half of a base apart, equally
distant from the line of scrimmage. If any
player is forward of this point at the time the
vibration is turned on, the team is fl agged for
an off sides penalty (see Penalties on page 10).

When setting up your teams for a play from
scrimmage, a sequence must be observed.
This sequence depends on the set of rules you
decide to use before beginning the game.

Regular Rules

All bases are adjusted to run straight ahead,
and may not be changed.

1.

The

off ense is set up using a seven man

line and any backfi eld formation, such

as a “T”, single or double wing, or pro-set.

2.

The defensive team is set up in any

desired

formation.

3.

The

off ensive linemen are given their

blocking

angles.

4.

The defensive team players are turned to

the desired direction: slant-left,

slant-right,

etc.

5.

The ball is placed under the selected ball

carrier’s arm, or on the quarterback’s

hand or tee.

6.

The

off ensive backs may then be pointed

in any direction.

7.

The vibration is turned on and the play

develops.

Professional Rules

Each team may use up to seven 360° Control
Bases. These can be adjusted in any manner.

1.

The

off ense should set each player’s 360°

Control Base to run the desired pattern.

2.

The

off ense may then set the team up in

the desired off ensive formation.

3.

The defense should set each player’s 360°

Control Base to run the desired pattern.

4.

The defense may then set the team up in

the desired defensive formation.

5.

The ball is placed under the selected ball

carrier’s arm or on the quarterback’s

hand or tee. However, in this case, only

the ball carrier may be pointed in a new

direction.

6.

The vibration is turned on and the play

develops.

To simplify and speed up the game, it is a good
idea to preset many of the bases and assign
each one to a player type. This enables you to
set up plays quickly by moving each player
into the position you want for a particular play.

PLAY FROM SCRIMMAGE

8

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