Excalibur electronic 417 User Manual

Page 4

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North and South hands, and the 13

cards of the dummy hand will be

displayed at the top of the screen.

You may select a card by using the

SUITS

and

CARD VALUES

buttons

(see Bidding your Hand, step

number 6 above). You may also

press

ENTER

/

DEAL

to play the low-

est card of the suit led.

Note: At any time during the play

of the hand, you may press the

ON

/

NEW GAME

button to quit the

game. Also, if you change your

mind and would like to make

another card play, press the

UNDO

button before pressing the

ENTER

/

DEAL

button.

3. Press

ENTER

/

DEAL

to confirm your

card choice. The computer has

established what your best play

should be. If you don’t make that

play, “Invalid” will flash for one

second, if the sound is on you will

hear a “Beep”, and “E-Bridge
Score

” with a score of -5 will be

displayed. You then will need to

make another play. If you play the

correct card, a “Beep” will sound

and the play will continue. If you

don’t make the best play, you again

will see 5 points subtracted from

your E-Bridge Score. If you want

to take the computer’s advice for a

card, press the

HINT

/

SCORE

button.

The recommended card will be

displayed for you, “Hint” will

flash on the screen, and 5 points

will be subtracted from your E-

Bridge Score. Press

ENTER

/

DEAL

to

confirm your play.

4. The “E” icon will flash and then

the card played by East will be dis-

played. The “S” icon will flash and

then you must select the card you

will play as South. You may select

a card by using the

SUITS

and

CARD

VALUES

buttons or press

ENTER

/

DEAL

to play the lowest

card of the suit led. Press

ENTER

/

DEAL

to confirm your

card choice. The computer has

established what your best play

should be. If you don’t make that

play, “Invalid” will flash for one

second, if the sound is on you will

hear a “Beep”, and “E-Bridge
Score

” with a score of -5 will be

displayed. You then will need to

make another play. If you play the

correct card, a “Beep” will sound

and the play will continue. If you

don’t make the best play, you again

will see 5 points subtracted from

your E-Bridge Score. If you want

to take the computer’s advice for a

card, press the

HINT

/

SCORE

button.

The recommended card will be

displayed for you, “Hint” will

flash on the screen, and 5 points

will be subtracted from your E-

Bridge Score. Press

ENTER

/

DEAL

to

confirm your play.

5. If you won the trick, one will be

added to the “Trick” count dis-

7

6

bid. The computer has established

what your best bid should

be. If

you don’t

make that bid, “Invalid” will flash

for one second, and if the sound is

on you will hear a “Beep,”

and “E-Bridge Score” with a

score of -10 will be displayed.

This means that 10 points have

been subtracted from your E-

Bridge Score (see the function of

the

HINT

/

SCORE

button for details).

You then will need to make anoth-

er bid. If you make the correct bid,

a “Beep” will sound and the bid-

ding will continue. If you don’t

make the best bid, you again will

see 10 points subtracted from your

E-Bridge Score. If you want to

take the computer’s advice for a

bid, press the

HINT

/

SCORE

button.

The recommended bid will be dis-

played for you, “Hint” will flash

on the screen, and 10 points will be

subtracted from your E-Bridge

Score. Press

ENTER

/

DEAL

to

confirm your bid.

Note: You may review the bid-

ding at any time by pressing the

AUCTION REVIEW

button. Press

ENTER

/

DEAL

to exit this mode.

8. Every time the “S” and “Auction”

flashes on the LCD, it’s your turn

to bid again. The bidding will con-

tinue until there have been three

consecutive passes. The

“Auction” icon will stop flashing

on the display. Bidding is then

over

and the playing phase of the

game begins.

Note: If a bid is doubled, an “X”

is displayed as that player’s bid.

If a bid is redoubled, “XX” is dis-

played as that player’s bid. After

the bidding is over, the “X” or

“XX” will be displayed next to

the declarer’s contract.

Playing your Hand

Press

ENTER

/

DEAL

to confirm the bids

and enter into the playing phase of

the game. The contract and the

declarer will be displayed. If you are

the Declarer (if the Declarer is shown

as “S”), go to the “Playing as the

Declarer” section. If you are the

Declarer’s partner (the dummy, if the

Declarer is shown as “N”), go to the

“Playing as the Dummy” section. If

one of your opponents is the Declarer

(if the Declarer is shown as “E” or

“W”), go to the “Playing against the

Declarer” section.
Playing as the Declarer

1. Press

ENTER

/

DEAL

again and Trick

“0” will display. This indicates

that you haven’t won any tricks

yet.

The player who is supposed

to lead the first card has their icon

flash-

ing (“W”). Press

ENTER

/

DEAL

to see

what

card they play.
2. When the “N” icon flashes, it’s

your turn to lead a card from your

dummy. You will play both the

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