Or removing it from the – Excalibur electronic Docker 976 User Manual

Page 2

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3

Electronic Chess will also signal the cap-

tured square. Refer to the chessboard on

the LCD screen to see the proper piece to

press on the captured square.
If you make an illegal move on the

DOCK

-

ER

, you’ll need to follow the standard

procedure of undoing a move noted

above, pushing first on the to-square and

then on the from-square of the illegal

move.

Interrupting a Game

If you’re in the middle of a game using

the

DOCKER

and decide to continue the

game using only Electronic Chess, sim-

ply turn off Electronic Chess when it’s

your move. Disconnect Electronic Chess

from the

DOCKER

, and then turn

Electronic Chess back on. Now continue

your game, using the DIRECTION keys

to enter your moves.
If you then decide you’d like to finish the

game on the

DOCKER

, turn Electronic

Chess off, and insert it into the

DOCKER

.

Turn Electronic Chess back on and

arrange the pieces on the

DOCKER

chess-

board to match the chess pieces on the

Electronic Chess screen.
Note: Don’t take back a move on

Electronic Chess until you have made a

move on Electronic Chess using the

DIRECTION keys. (Entering your move

on Electronic Chess tells the computer

that you are no longer using the

DOCKER

.)

Play without

Using Real Pieces

If you choose, you can play without using

three-dimensional chess pieces, viewing

only the display instead. Press the 2nd

key, then repeatedly press the OPTIONS

key until TOUCH is shown. Use the +1

key to turn this option either on or off.

When this option is turned on, Electronic

Chess will just signal its moves on the

screen and you will not have to register

its moves on the

DOCKER

. In this mode,

the large playing board acts as a touch

screen, allowing you to input your moves

by pressing the from- and to-squares with

your finger.

Position Setup

At any time during a game when it is your

move, you may change the position on

the board by either adding or removing a

piece, or by changing any of the pieces—

for example, substituting a queen for a

knight.
To remove a piece, press the 2nd key,

followed by the SETUP key. Then press

the square of the piece you want to

remove and press GO to remove the

piece. Press CLEAR to continue the

game.
To change a piece or add a piece on a

square, press the 2nd key, then repeated-

ly press the SETUP key to select the cor-

rect piece. The first time you press the

square, a black piece of the type you have

selected will appear. Press the square

once more and the color of the piece will

switch to white. If you made an error and

want the piece to be black again instead,

just press on the square once more. Then

press GO to register the piece. Press

CLEAR to continue the game.

2

Letting Electronic Chess

Move First

After you’ve made your move on the

DOCKER

, Electronic Chess then knows

you are connected to the

DOCKER

and will

wait for you to press its from- and to-

squares when it displays a move. But if

you’d like Electronic Chess instead to

make the first move and to play the white

pieces at the top of the board, simply

press the GO key on Electronic Chess.

Electronic Chess does not know you are

using the

DOCKER

, and assumes that you

are not. Therefore it simply moves its

piece on the Electronic Chess board, and

assumes you will make its opening move

on the

DOCKER

chessboard without press-

ing on its from- and to-squares.

Special Moves

When you castle your king on the

DOCK

-

ER

, Electronic Chess will remind you to

move your rook by displaying the from-

and to-squares. Move the rook in the rou-

tine manner, pressing on its from-square

and then its to-square. (Likewise, when

Electronic Chess castles, it will also

remind you to move its rook.)
For an en passant capture, press the from-

and to-squares of the capturing pawn.

The square of the pawn being captured

will then appear on the display. This is to

remind you to remove the captured pawn.

And remember, you must press down on

the captured pawn before removing it

from the board.
If you’d like to undo a move on the

DOCK

-

ER

, simply reverse the procedure for mak-

ing a move, pushing first on the to-square

and then on the from-square. If the move

you are taking back was a capture,

ing squares. Use the chessboard screen on

Electronic Chess as a reference, in case

you are unsure where a piece belongs.

Don’t forget that the queen always goes

on her own color square!

Play a Game Right Away

Now turn Electronic Chess on. Using the

edge of the pawn (see diagram, below),

press on the center of square E2.
You’ll see that E2-__ appears on the dis-

play. Now use the edge of the pawn to

press the center of square E4. Place the

pawn on square E4.
Electronic Chess will respond with its

move by showing the from- and to-square

coordinates on the display. Electronic

Chess expects you to move its piece by

pressing on its from-square and then on

the to-square.
It’s now your move again!

Turn OFF Electronic

Chess before inserting into

the

DOCKER

or removing it

from the

DOCKER

.

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