Hush Puppies PUPPIES G71026 User Manual

Page 2

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• Press the Menu button.

• Use the Down directional key to highlight

the word "Game".

• Press the Select button.

• Use the Up and Down directional keys to

highlight the word "Maze". (If your puppy
is not old enough to play, the word "Maze"
will be crossed out.)

• Press the Select button to start the game.

• You will see a screen displaying "Level

One" followed by the number of tries for
that level.

• Use the Up, Down, Left and Right direc-

tional keys to navigate your puppy
through the maze.

• When you see a ball (a round shape),

move your puppy towards the ball to pick
it up. You will earn 25 points for each ball
your puppy picks up.

• Remember to watch out for the cat!

When the cat is near, you'll hear a "meow"
sound. If the cat touches your puppy, you
will lose one of your three chances and
start over at the beginning of the maze.

• To avoid the cat, you can move your

puppy in another direction. You can also
avoid the cat by saying "Stay".
(Remember to wait until the green light is
on.) Your puppy will freeze and the cat
will travel over your puppy. The "Stay"
command only lasts three seconds.

• When you have collected all of the balls,

go to the center of the maze to collect the
bone. When your puppy reaches a bone,
he will advance to the next level.

• At the end of the level, you will see your

score for that level and your high score for
the game.

• To exit the Maze game, press the Menu

button. Use the Up and Down direction-
al keys
to highlight a new menu selection.
When you are finished, press the Select
button.

OBSTACLE COURSE

In the Obstacle Course, your goal is to gain
as many points as possible while navigating
your puppy through three different courses :
Ring, Steeple and See-Saw. Use the left
and right arrows on the four way direction-
al keys
to navigate left and right, you will
help your puppy run through the ring, hurdle
the steeple, and balance on top of the see-
saw. If your puppy misses an obstacle,
you'll lose one of your three chances and
start over at the beginning of the course.

• Press the Menu button.

• Use the Down directional key to highlight

the word "Game".

• Press the Select button.

• Use the Up and Down directional keys to

highlight the word "Course". (If your
puppy is not old enough to play, the word
"Course" will be crossed out.)

• Press the Select button to start the game.

(You will start at Level One.)

• Use the Left and Right directional keys

to guide your puppy towards the obsta-
cles on the screen.

• In the obstacle course game, when the

puppy runs through the Ring, NO
Command is needed. The command will
flash on screen for the other two obsta-
cles only, See Saw-"Stay" and Steeple-
"Up". When you see a command appear
and the green light flash, speak the com-
mand. The "Up" command will help your
puppy hurdle the steeple. The "Stay"
command will help your puppy balance on
top of the see-saw.

• When you have successfully completed a

course, you will move to the next level.

• At the end of the game, you'll see your

score for that level, and your high score
for the game.

• To exit the Course game, press the Menu

button. Use the Up and Down direction-
al keys
to highlight a new menu selection.
When you are finished, press the Select
button.

PET SHOW

In the Pet Show, your puppy's goal is to
collect as many ribbons as possible. To do
this, you will be asked to repeat a sequence
of trick commands. If you repeat the order

of tricks correctly, your puppy will win a rib-
bon. Keep playing, and your puppy can win
the grand prize trophy! But be patient - you
may only win one ribbon per day.

• Press the Menu button.

• Use the Down directional key to highlight

the word "Game".

• Press the Select button.

• Use the Up and Down directional keys to

highlight the word "Pet Show". (If your
puppy is not old enough to play, the word
"Pet Show" will be crossed out.)

• Press the Select button to start the game.

• The Pet Show judge will say "Please repeat

your tricks sequence".

• Watch carefully! The trick commands that

you must repeat will scroll across the
screen. You must remember the trick com-
mands in order.

• Slowly speak the commands in the order

they appeared on the screen.

• Don’t forget to wait for the green light

before each command.

• If you repeat the trick commands correctly,

the judge will award you a ribbon and the
game will end. "You did it!"

• If you repeat a command out of order, you

will hear "Please repeat" and you'll have a
second chance to repeat the commands
without losing points.

• If you repeat the wrong command again,

the judge will say "Try again" and the game
will be over.

• With each ribbon, the number of commands

you must repeat will increase.

• When you win a pet show, your puppy's rib-

bons will appear on the left-hand side of the
screen.

SETTING THE VOLUME

The volume has three settings: Hi, Low and
Off. You can change the volume at any time
during gameplay.

• To set the volume, press the Volume but-

ton.

• Use the Up and Down directional keys to

select a volume level. When you are fin-
ished, press the Select button.

SETTING THE TIME/ALARM

Put the unit into Clock Mode and press the
Menu button. Then use the Up and Down
directional keys
to select "Time" or "Alarm".

• If you choose "Time", use the Up and

Down directional keys to scroll through
the numbers.

• The Sun icon (representing A.M.) and the

Moon icon (representing P.M.) will automati-
cally change as you scroll through the
hours.

• When the time is correct, press the Select

button to return to the normal time screen.

• If you choose "Alarm", use the Up and

Down directional keys to scroll through
the numbers. The AM and PM will auto-
matically change at the bottom of the
screen.

• To turn the alarm on and off, press the

Volume button.

• When the alarm time is correct, press the

Select button to return to the normal time
screen.

• The Alarm icon at the bottom right-hand

side of the screen will indicate whether the
alarm is turned on or off.

Your puppy will bark at the alarm time.

SLEEP MODE

After 3 minutes of inactivity, the game will go
to sleep and your pet will leave the screen.
To wake the unit, press the Call button and
call your puppy's name. Your puppy will run
onto the screen. (Remember to wait until the
green light is on before speaking.)

BATTERY INSTALLATION:

This game is powered by two (2) AA batteries.

• Using a screwdriver, loosen the screw until

the battery compartment door can be
removed.

• Insert two (2) AA batteries (we recommend

alkaline) as indicated inside the battery
compartment.

• Replace the battery compartment door and

tighten the screw with a screwdriver. Do
not over-tighten.

Adult supervision is recommended when
changing batteries.

CAUTION:

• As with all small batteries, the batteries

used with this game should be kept away
from small children who might still put
things in their mouths. If a battery is swal-
lowed, consult a physician immediately.

• Be sure you insert the battery correctly

and always follow the game and battery
manufacturer’s instructions.

• Do not dispose of batteries in fire.

• Batteries might leak if improperly installed,

or explode if recharged, disassembled or
heated.

MAINTENANCE

• Handle this game carefully.

• Store this game away from dusty or dirty

areas.

• Keep this game away from moisture or

extreme temperature.

• Do not disassemble this game. If a prob-

lem occurs, press the Reset button, or
remove and replace the batteries to reset
the game, or try new batteries. If prob-
lems persist, consult your warranty card
for replacement instructions.

• Use only the recommended battery type.

• Do not mix old and new batteries.

• Do not mix alkaline, standard (carbon-

zinc) or rechargeable (nickel-cadmium)
batteries.

• Do not use rechargeable batteries.

• Do not attempt to recharge non-recharge-

able batteries.

• Remove any exhausted batteries from the

game.

• Do not short-circuit the supply terminals.

• Insert batteries with the correct polarity.

Please retain this for future reference.

This device complies with Part 15 of the
FCC Rules. Operation is subject to the fol-
lowing two conditions: (1) this device may
not cause harmful interference and (2) this
device must accept any interference
received, including interference that may
cause undesired operation.

WARNING: Changes or modifications to
this unit not expressly approved by the
party responsible for compliance could void
the user’s authority to operate the equip-
ment.

NOTE: This equipment has been tested
and found to comply with the limits for a
Class B digital device, pursuant to Part 15
of the FCC Rules. These limits are
designed to provide reasonable protection
against harmful interference in a residential
installation. This equipment generates,
uses and can radiate radio frequency ener-
gy and if not installed and used in accor-
dance with the instructions, may cause
harmful interference to radio communica-
tions. However, there is no guarantee that
interference will not occur in a particular
installation. If this equipment does cause
harmful interference to radio or television
reception, which can be determined by
turning the equipment off and on, the user
is encouraged to try to correct the interfer-
ence by one or more of the following meas-
ures:

• Reorient or relocate the receiving antenna.

• Increase the separation between the

equipment and receiver.

• Connect the equipment into an outlet on a

circuit different from that to which the
receiver is connected.

• Consult the dealer or an experienced radio

TV technician for help.

RADICA:

®

GIRL TECH

®

PASSWORD PUPPIES IS A
TRADEMARK OF RADICA GAMES LTD.
© 2000 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED

U.S. CUSTOMER SUPPORT LINE: 1-800-803-9611
www.girltech.com

Ring - 25 points

Steeple - 50 points

See-Saw - 10 points

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