Mdr 24/ 96, Recording – Magma MDR 24/96 User Manual

Page 34

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34

MDR 24/96

MDR

24/

96

OL

2

50

4
7

10
15

20
25
30
35
40

+22 dBu

dBu

equivalent

+20

–28 dBu

+18
+15
+12
+7
+2
–3

–8

–13
–18

4. After adjusting the tape output levels for each console channel, follow

your console manufacturer’s instructions for setting the console tape
return levels.

With analog I/O, a +22 dBu signal at the

MDR24/96 inputs and outputs corresponds to
0 dBFS inside the MDR24/96. So, if your
console has a nominal output level (0 VU) of
+4 dBu, there is 18 dB of headroom before
you hit the maximum record level on the
MDR24/96. It also means that your console
must be capable of putting out at least +22
dBu without distortion so the console doesn’t
clip while the recorder is still within its
working range. Most professional consoles
can output +22 dBu without breaking a sweat
(like the Mackie Analog and Digital 8•Bus consoles). But beware that
semi-pro consoles often operate at a nominal output level of –10dBV and
will run out of steam before reaching a level that can take advantage of the
recorder’s full resolution.

Recording

All recording in the MDR24/96 is non-destructive. When you record over existing
audio, the old audio is not “erased” as it with magnetic tape; rather, new audio
files are created in addition to the existing files.

Recording can only take place on tracks that are “armed” for recording.

To arm tracks for recording:

1. Press a track’s Record Ready button.

2. Press it again to disarm the track.

The Record Ready LED/button blinks when a track is armed and ready to record,
and glows when the track is recording.

To record:

1. Arm one or more tracks.

2. Press Play and Record simultaneously.

3. Press any Transport button other than

Record

to stop recording.

The Record LED glows when the MDR24/96 is recording and blinks when Record
is engaged with no tracks armed (master record standby mode).

1

REC

PLAY

RECORD

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