Midway SPORTSTATION 16-40094-101 User Manual

Page 48

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BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency
exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within
the game software. By inserting coins, you purchase units.

Since units are only negotiable within game software, the system stores your units for you. When the
system receives enough units, it buys a game for you. The price of a game is one “credit.” You can think
of credits as a second form of cyber-currency.

Even though you’ve now bought one game, you may not be able to begin playing. In many pricing
schemes, you must buy two or more credits to begin play. The idea here is something like a minimum
order of goods at a store. That is, the operator can “shrink-wrap” two or more games in a package. You
can’t play unless you buy the entire package.

••••1 / 25¢ COIN; 1 CREDIT TO START

. In a simple, quarter pricing scheme, the player inserts one coin to buy

one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one,
then play commences. A dollar bill buys four units.

Left Slot Units

Validator Units

Units / Credit

Credits to Start

Coins / Bill

1

4

1

1

4

••••1 / 3 X 25¢; 2 CREDITS TO START.

Again, assuming quarter slots, here’s one way to implement 75¢

pricing… In this scheme, each coin that the player inserts buys one unit. The system exchanges three
units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two
credits. In this scheme, a dollar buys four units.

Left Slot Units

Validator Units

Units / Credit

Credits to Start

Coins / Bill

1

4

3

2

4

••••2 / 1 COIN; 6 CREDITS TO START

. Now let’s consider a more unusual pricing scheme. Here, the player

can buy two units with one coin. The system exchanges each of these units for one credit. Notice that
CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six
credits. Also notice that if the player pays with a bill, the system throws in an extra unit.

Left Slot Units

Validator Units

Units / Credit

Credits to Start

Coins / Bill

2

9

1

6

4

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