Rom objects, Rom objects -3 – Kurzweil KSP8 TM User Manual

Page 45

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Editing Conventions

Saving and Naming

Preliminary - Subject to Change

5-3

The Rename soft button on the EditProg: Save page takes you immediately to the naming
dialog, where you assign a name to the object you’re saving. You haven’t saved yet, but you’ll be
able to after you’ve named the program.

The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to move
the cursor without changing characters. Press an alphanumeric button one or more times to
enter a character above the cursor. The characters that correspond to the alphanumeric buttons
are labeled under each button. If the character that appears is not the one you want, press the
button again. Press the +/- button on the alphanumeric pad to switch between upper and lower
case characters.

Press 0 one or more times to enter the numerals 0 through 9. Press Clear (on the alphanumeric
pad) to erase the selected character without moving any other characters. Press the Delete soft
button to erase the selected character. All characters to the right of the cursor will move one
space left. Press the Insert soft button to insert a space above the cursor, moving all characters to
the right of the cursor one space to the right.

Press the Cancel soft button if you decide not to name the object. Press OK when the name is set
the way you want to save it.

In addition to the letters and numerals, there are three sets of punctuation characters. The easiest
way to get to them is to press one of the alphanumeric buttons to select a character close to the
one you want, then scroll to it with the Alpha Wheel. Here’s the whole list:

! “ # $ % & ’ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9

: ; < = > ? @ A through Z

[ \ ] ^ _ ` a through z. (space).

Pressing the Plus/Minus buttons simultaneously is a short cut to the following characters:
0

, A, a and (space).

If you’re wondering how we came up with this sequence of characters, it’s composed of ASCII
characters 33 through 122.

When you press OK, the final Save dialog appears, where you assign an ID to the edited object.
If you change your mind about the name, press the Rename soft button for another try.

ROM Objects

If the object you started from was a ROM (factory preset) object, the PC3 will automatically
suggest the next available (unused) ID as the ID for the edited object. If that’s the ID you want,
press the Save soft button, and the object will be stored in memory with that ID. Otherwise, you
can select any ID from 1 to the maximum. This page also gives you the opportunity to return to
the naming dialog (as described in the previous section) or, by pressing the Object soft button,
to access the Object Utilities (described in Chapter 13).

If you select an ID that’s already in use, the PC3 will tell you that you’re going to replace the
ROM object that’s already been assigned that ID. If you don’t want to do that, you can select a
different ID. Or you can press the Plus/Minus buttons simultaneously to toggle between the ID
that the PC3 suggested and the original ID. Or press the Cancel soft button to cancel the
operation.

If you decide not to cancel or change the ID, and you press the Replace soft button, the PC3 will
write your newly edited object over the existing ROM object. Actually, it only appears that way,
since you can’t truly write to ROM. The ROM object will reappear if you delete the newly edited
object (there are soft buttons in each editor for deleting objects).

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