Applying an effect, Varying the effect – Pioneer DJM-350 User Manual

Page 12

Advertising
background image

12

DRB1502-E

En

12

Monitoring the sound over

headphones (headphones section)

HEADPHONES

CUE

CH-1

CUE

MIXING

CUE

MASTER

CH-2

LEVEL

PHONES

0

8

9

a

7

1 Connect headphones to the [PHONES] jack.

For instructions on connections, see Connecting the input/ output
terminals
on page 8.

2 Press [CH-1 CUE] or [CH-2 CUE] 7.

Select the channel you want to monitor.

— [CH-1 CUE]: The sound of [CH-1] is monitored.

— [CH-2 CUE]: The sound of [CH-2] is monitored.

! This operation is not necessary to monitor the master channel

sound (the sound output from the [MASTER OUT 1, 2] terminals).

3 Turn [MIXING] 8.

— When turned counterclockwise: The volume of [CH-1] and

[CH-2] becomes relatively louder.

— At the center position: The sound of [CH-1] and [CH-2] has

the same volume as the sound from the [MASTER OUT 1, 2]
terminals.

— When turned clockwise: The volume of the sound output from

the [MASTER OUT 1, 2] terminals becomes relatively louder.

4 Turn [LEVEL] 9 in the headphones section clockwise.

Sound is output from the headphones.
! Monitoring is canceled when [CH-1 CUE] or [CH-2 CUE] is pressed

again.

! Monitoring of the sound output from the [MASTER OUT 1, 2] termi-

nals cannot be canceled.

Using the effect function (master

effect section)

This unit is equipped with four effect buttons. When an effect button
is pressed, the corresponding effect is applied to the audio signals
output from the [MASTER OUT 1, 2] terminals.

2 CHANNEL DJ MIXER

LEVEL/DEPTH

FILTER

CRUSH

GATE

JET

MASTER EFFECT

q

r

Applying an effect

Press one of the [MASTER EFFECT (GATE, CRUSH, JET,
FILTER)]
q buttons.

The effect is applied to the sound.
The button that was pressed flashes.
The effect differs for the different buttons. For details on the different
effects, see the table below.
! When a button that is flashing is pressed again, the effect is turned

off.

Effect Name

Descriptions

LEVEL/ DEPTH

GATE

The distinctive range is
cut from the sound of the
track’s rhythm section to
give variation to the rhythm.

Left: The high range (high
hat, etc.) is given variation.
Right: The low range (bass
drum, etc.) is given varia-
tion.

CRUSH

The sound is moderately
crushed, adding accent.

Left: The sound is crushed
and an effect as if the high
range was gradually cut is
achieved.
Right: The sound is crushed
and an effect as if the low
range was gradually cut is
achieved.

JET

An effect like a jet ascend-
ing and descending is
achieved.

Left: An effect like a jet
descending is achieved.
Right: An effect like a jet
ascending is achieved.

FILTER

The sound of the high or
low range is filtered out,
greatly changing the tone.

Left: An effect as if the high
range was gradually cut is
achieved.
Right: An effect as if the low
range was gradually cut is
achieved.

Varying the effect

Turn [LEVEL/ DEPTH] r.

The effect changes according to the direction in which the [LEVEL/
DEPTH] is turned and its position.
! The original sound is output when [LEVEL/ DEPTH] is set to the

center position.

Using a microphone or external

device (MIC/ AUX section)

MIC /AUX

MIC

0

LEVEL

HI

AUX

LOW

MIC/AUX

ON

12

12

12

12

3

4

6

5

1 Switch [MIC, AUX] 3.

— [MIC]: The microphone connected to the [MIC] terminal is

selected.

— [AUX]: The external device connected to the [AUX] terminals

is selected.

2 Press [MIC/AUX ON] 6.

Advertising