P-buffer format defines, Data format details structure – Nvidia Quadro FX 5500 User Manual

Page 65

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NVIDIA Corporation

Quadro FX 4500/5500 SDI User’s Guide – Version 2.0

61

C

HAPTER

5

API Control

P-Buffer Format Defines

#define NVGVOPBUFFERFORMAT_R8G8B8 0x00000001 // R8:G8:B8
#define NVGVOPBUFFERFORMAT_R8G8B8Z24 0x00000002 // R8:G8:B8:Z24
#define NVGVOPBUFFERFORMAT_R8G8B8A8 0x00000004 // R8:G8:B8:A8
#define NVGVOPBUFFERFORMAT_R8G8B8A8Z24 0x00000008 // R8:G8:B8:A8:Z24
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FP 0x00000010 // R16FP:G16FP:B16FP
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FPZ24 0x00000020
// R16FP:G16FP:B16FP:Z24
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FPA16FP 0x00000040
// R16FP:G16FP:B16FP:A16FP
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FPA16FPZ24 0x00000080
// R16FP:G16FP:B16FP:A16FP:Z24

Data Format Details Structure

typedef struct tagNVGVODATAFORMATDETAIL
{
WORD cbSize; // Caller sets to
sizeof(NVGVODATAFORMATDETAIL)
NVGVODATAFORMAT dataFormat; // Data format enumerated value
DWORD dwCaps; // Data format capabilities
(NVGVOCAPS_* mask)
struct
{
DWORD dwPbufferFormats; // Supported p-buffer formats
(NVGVOPBUFFERFORMAT_* mask)
DWORD dwPbufferCount; // Number of p-buffers
char szValueName[NVVALUENAME_MAXLEN];
// Data format input name, in the form:
// <name>
// "R8:G8:B8:A8"
} in;
struct
{
char szValueName[NVVALUENAME_MAXLEN];
// Data format output name, in the form:
// <name>\t<format>
// "YCrCbA\t(4:2:2:4)"
} out;
} NVGVODATAFORMATDETAIL;

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