Room emulation and virtual spaces – Waves Parametric Convolution Reverb IR-360 User Manual

Page 3

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Pre-delay - Specifies how much time should pass between the source sound

and the reverb generation.

Front/Back - Creates an offset of the pre-delay for the front and back.

Size - Sets the size of the virtual space, bigger or smaller.

In the Reverb Mix section you can set the relation between some of the elements
that make the reverb sound:
In Gain – Adjusts the Input Gain to the reverb. Use this control to help

eliminate clipping (indicated above the output meters of the R360

°).

In LFE – Specifies how much the audio in the LFE input channel will drive the

whole reverberation sound.

Center – Specifies the Center channel’s reverb output. It is useful for lowering

or completely eliminating reverb in the Center channel.

Front/Rear – Balances the Reverb between the front and back sound stages.

LFE LowPass – Controls the output of the reverb in the LFE channel.

Because the LFE may be dedicated to low frequency content, R360

° allows

assigning a low-pass filter, with an adjustable frequency, to the LFE channel’s
reverb output.


At the bottom, directly beneath the surround soundfield display, you will find the
Wet/Dry control.

The R360

° is equipped with presets that can serve as great starting points. You

can tweak them and store them later to suit your preferences.

Read on in this manual for more information on how to achieve good Room
Reverberation using the S360

° Surround Imager with the R360° Surround

Reverb.

Room Emulation and virtual spaces


When we speak about room emulation in digital reverberation, we usually refer to
an effect made by combining two separate stages of reflections.

Early Reflections are the first to be heard. These are usually a couple of discrete
echoes representing the first bounces off the walls for the initial 40 – 180ms of
the reverberation, depending on the size of the room and distance of the source
from the closest wall. Tail Reflections are the ones that make the thicker, more
dispersed, and longer part of the reverberation effect. These represent the stage
in which we hear a mass of echoes which cannot be perceived as discrete.

R360

° is designed to provide the latter type of reflections and does not provide

any early reflections. To complete the Room emulation, you should first use the
S360

° Surround Imager with its distance panning feature. This will assure that

Waves R360 software guide page 3 of 8

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