Storing voice data, Two approaches to creating, Your own voices – Yamaha DX21 User Manual

Page 38: Storing voice, Data, Two approaches to, Creating your own, Voices

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B16 (FUNCTION MODE): VOICE NAME

This function is accessed in the FUNCTION mode—press the FUNCTION button

and then the B16 (VOICE NAME) button.

The VOICE NAME function can be used to give voices in the voice memory an

identifying name. Voice names can be up to 10 characters in length.

When this function is called the flashing cursor will appear at the beginning of the
voice name entry space on the lower display line, ready for you to enter the first

character. The available characters are printed in white on the right side of the voice
selector buttons and the group of six buttons to the left of the LCD. To enter a
character in the FUNCTION: VOICE NAME mode, hold down the CHARACTER
button (this is the same as the FUNCTION button) and press the corresponding
character button. As each character is entered the flashing cursor moves one space
to the right, ready for the next character. A character entered over an existing
character will replace the original character. The PLAY SINGLE button can be used

to enter a space. To correct errors, the cursor may be moved to the left and right

using the - 1 /NO/OFF and +1 /YES/ON switches, respectively.

If you have edited any of the above voice parameters and wish to keep the edited

4. STORING Voice

data, you must use the STORE function BEFORE PRESSING ANY VOICE SE-

Data

LECTOR AFTER EXITING THE EDIT OR FUNCTION MODES, and store the new

data in one of the 32 RAM voice memories. Of course, this means it is a good idea
to have a free memory location ready before you begin editing. If you are editing
voices that were originally called from the internal ROM memory, don’t worry, you
can recall the ROM memory voices any time you need to. If the RAM is full of original
voices, however, make sure any voices you want to keep have been saved to cassette

tape from which they can later be recalled.
To STORE a newly edited voice, first exit the EDIT mode by pressing the PLAY

SINGLE mode selector. Then, hold down the STORE button (this is the same as

the EG COPY button) and press the voice selector to which you want to save the

edited voice data. The MEMORY PROTECT function must be OFF before attempting
to use the STORE function.

There are two basic approaches which can be taken when programming voices

5. Two Approaches to

on the DX21. First, you can run through all the existing voices, choose one that

Creating Your Own

is close to the sound you wish to create, and then edit that voice to create your

Voices

own. Second, you can “initialize” the the voice edit buffer (see CHAPTER III:

MEMORY MANAGEMENT, 1. The Initialize Voice Function) setting all parameters

to their initial values and begin programming your voice from scratch.
The first method, editing a preset voice, is generally a much more efficient approach,

provided the sound you want is close to something that already exists. If, however,

you are looking for a unique voice that is totally unlike any of the available presets,

it is probably best to initialize and start from scratch.
If you choose to program a voice from scratch, you’ll need to have a clear memory
location (or one containing a voice that you either don’t want or have already backed
up on cassette tape), so that when you’ve completed programming the voice, you

can save it. Since all editing is done in the separate voice edit buffer, nothing is
erased while you are actually programming the voice. But when you save the new
voice whatever was in that memory location will be erased and replaced by the

new data.

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