3 ochestra² color codes – Analog Way Orchestra2 User Manual

Page 7

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1.3 Orchestra² color codes

The Orchestra² buttons were designed with a handy color code to guide users, avoid mistakes, and give a

constant status of the device. Thus, all Orchestra² buttons have two or three different states (and colors),

depending on their function and their current state.

All available (selectable) buttons, functions and effects light up green, other than the Source Main buttons

which light up in red.

Any selected button on the Orchestra² turns a bright yellow.

The

TAKE

button is displayed in red, and will blink red when active.

The Orchestra² is comprised of several double-take buttons (

CLEAR, CLEAR PIPs, CLEAR LOGOs, CLEAR ALL

buttons...) which should be pressed once to activate and a second time to confirm. These will blink yellow

while waiting for confirmation.

Finally, some of the Orchestra² buttons (

SOURCE PREVIEW

for example) will turn pale yellow when they have

been selected, are active, but are not currently being worked with.

1.3 Ochestra² color codes

LOGO:

a “Logo” is a part of an image that can be flash captured from any video or computer source, by keying

or image cut-out. Logos can be positioned anywhere on your screen.

KEYING & TITLING:

“Key” is an electronic process whereby a video image is electronically superimposed over

another source or background, by dynamically removing a portion of the first image. For example, removing

all content of a certain color (such as green or blue) is called a cutting out either a color (Chroma Key,) and

removing content based onor its brightness or luminance levels is called a (Luma Key). Keys are typically used

for titles, Logos and special effects.

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