Storing the desired song / artist (sirius only), Recalling the stored information (sirius only), Canceling the stored alert memory (sirius only) – Alpine IDA-X300 User Manual

Page 29: Storing the desired song / artist, Sirius only), Recalling the stored information, Canceling the stored alert memory

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27

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4

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select the
desired team for the game being broadcast, and then
press

/ENTER.

5

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select alert
type, and then press

/ENTER.

6

Press FUNC./SETUP to cancel the Function mode.

When you want to store but the memory area is full, “MEMORY

FULL” is displayed. If you want to replace the team after you have
performed the procedure in step 4, turn the Double Action encoder
(iDA-X200 only) or Rotary encoder (iDA-X300 only) to select
“REPLACE YES,” and then press

/

ENTER .

1

Press and hold FUNC./SETUP for at least 2
seconds to enter the Setup mode.

2

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select a
TUNER item, and then press

/ENTER.

3

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select GAME
ALERT and then press

/ENTER.

4

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select the
desired league, and then press

/ENTER.

5

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select a team
you want to store, and then press

/ENTER.

6

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select an
alert type, and then press

/ENTER.

7

Press and hold

for at least 2 seconds to cancel

the SETUP mode.

Pressing

returns to the previous Setup mode.

You can store a maximum of one team per league.
If no operation is performed for 60 seconds, the unit will return to

normal mode automatically.

Storing the desired Song / Artist (SIRIUS only)

A stored song title or artist name is announced whenever a matching
title or artist is found on another channel. The interruption Alert is
displayed while listening to a program on another channel. For
receiving interruption information, refer to “Recalling the stored
information (SIRIUS only)” (page 27).

1

Press FUNC./SETUP to activate the Function mode
when a Song or the song of an Artist you want to
store is being broadcast.

2

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select
MEMORY, press

/ENTER to activate the Memory

mode.

3

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select SONG
or ARTIST, and then press

/ENTER.

If no operation is performed for 10 seconds, the unit returns to

normal mode.

When you want to store but the memory area is full, MEMORY FULL

is displayed. If you want to replace the Song title or Artist name after
you have performed the procedure in step 3, turn the Double Action
encoder
(iDA-X200 only) or Rotary encoder (iDA-X300 only) to
select “REPLACE YES”, and then press

/

ENTER.

Recalling the stored information (SIRIUS only)

Whenever the stored sports team, song(s) or artist(s) are playing, an
interruption Alert appears in the display of the unit.

1

After displaying “GAME ALERT”, “SONG ALERT” or
“ARTIST ALERT”, an alert list will be automatically
displayed.

2

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select the
desired information.

3

Press

/ENTER.

The selected channel containing the desired information is
received.

If no operation is performed for 10 seconds , the unit returns to

normal mode.

Only a single sports team, song or artist can be displayed as an

interruption Alert. For example, both song and artist cannot be
displayed as an Alert at the same time.

Canceling the stored Alert Memory
(SIRIUS only)

1

During usual reception, press FUNC./SETUP to
turn the Function mode.

2

Turn the Double Action encoder (iDA-X200 only)
or Rotary encoder (iDA-X300 only) to select
DELETE, and press

/ENTER.

The memory list appears. If no Alert Memory is stored, “NO
MEMORY” is displayed.

UPDATE (Initial setting)

INITIAL

INITIAL:

The Alert display interrupts when the game begins.

UPDATE: The Alert display interrupts by game progress

(change of score, game result, etc.).

Game Alert Setup

UPDATE (Initial setting)

INITIAL

INITIAL:

The Alert display interrupts when the game begins.

UPDATE: The Alert display interrupts by game progress

(change of score, game result, etc.).

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