Setting cue or loop points – Pioneer DJM-2000NXS User Manual

Page 15

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Setting cue or loop points

Use this procedure to set points for cueing (cue points) and points for loop playback
(loop in and loop out points).

Setting cue points

1 Click [f] during playback.

Playback is paused.
! During pause mode, you can adjust the current pause position in frame units by

clicking [m] or [n] and moving it to the left or right.

! The current pause position can be adjusted in millisecond units by using [+/

/–] to zoom in on the enlarged waveform display, and then dragging the wave-
form to the left or right.

2 Click [CUE].

The point at which playback is paused is set as the cue point. [CUE] lights and [f]
flashes.
! To start playback from the Cue Point, click [f].
! When a new Cue Point is set, the previously set Cue Point is deleted.
! When a different music file is loaded into the player panel, the previously set cue

point is canceled. It is also possible to save cue points you have set (

l Saving

cues or loops on page 16).

Returning to Cue Point (Back Cue)

Click [CUE] during playback.

The track instantaneously returns to the set cue point, cues there, and the pause
mode is set. [CUE] lights and [f] flashes.
! To start playback from the Cue Point, click [f].

Checking Cue Point (Cue Point Sampler)

After returning to the cue point, press and hold [CUE] (press
the left mouse button and do not release).

Playback starts from the cue point.
Playback continues while [CUE] is pressed. When released, playback returns to the
cue point and the pause mode is set.

Setting Cue Point during playback (Real Time

Cue)

Click [LOOP IN] during playback at the position where you
want to set the Cue Point.

The point playing when it is clicked is set as the cue point.

When [QUANTIZE] on the player panel is clicked, this lights up.
When a real time cue is set after turning on [QUANTIZE] on the player panel, the
cue point is automatically set to the beat grid point nearest the point playing when
[LOOP IN] is clicked.

Starting loop playback

1 Click [LOOP IN] during playback at the position (Loop In
Point) where you want to start Loop playback.

The point playing when it is clicked is set as the loop in point.
! This operation is not necessary if you want to set the currently set cue point as

the loop in point.

2 Click [LOOP OUT] at the position (Loop Out Point) where
you want to end Loop playback.

The point playing when it is clicked is set as the loop out point, the track returns to
the loop in point and loop playback starts.
! When the Loop Point is newly set, the previously set Loop Point is deleted.
! When a different music file is loaded into the player panel, the previously set

loop points are canceled. It is also possible to save loop points you have set (

l

Saving cues or loops on page 16).

When [QUANTIZE] on the player panel is clicked, this lights up.
When a loop is set after turning on [QUANTIZE] on the player panel, the loop
points are automatically set to the beat grid points nearest the points playing
when [LOOP IN] and [LOOP OUT] are clicked.

Canceling Loop playback (Loop Exit)

Click [RELOOP] during Loop playback.

When the loop out point is reached, playback does not return to the loop in point but
continues normally.

Resuming loop playback (Reloop)

Click [RELOOP] during playback after Loop has already exited.

Playback returns to the previously set loop in point and loop playback starts.

Specifying the loop time in number of beats

(Auto Beat Loop)

This function initiates playback of a 4, 8, 16, or 32-beat length loop.

Click [4], [8], [16], or [32] during playback.

The point playing when the button is clicked is set as the loop in point and the loop
out point is set according to the selected number of beats.
! When an auto beat loop is set during loop playback, the current loop in point is

maintained, and only the loop out point is moved.

When [QUANTIZE] on the player panel is clicked, this lights up.
When an auto beat loop is set after turning on [QUANTIZE] on the player panel,
the loop points are automatically set to the beat grid points nearest the points
playing when [4], [8], [16] or [32] is clicked.

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