By type} palettes, Absolute} palettes and presets, Locked} palettes and presets – ETC Eos Family v1.9.0 User Manual

Page 3: Eos family v1.9

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E T C S u p p l e m e n t

Eos Family v1.9

Eos Family v1.9 Operations Manual Supplement

Page 3

Electronic Theatre Controls, Inc.

{By Type} Palettes

By Type palettes are created with 'default' channels which contain values that can be assigned to
any other channel within the same fixture type. By Type palettes can also contain discrete channel
values.

By Type palettes will display a ‘T’ in the lower corner of the direct selects. A ‘+’ will display after the
‘T’ if there are channels stored with discrete data.

{Absolute} Palettes and Presets

Absolute palettes/presets are palettes/presets that when recalled the data is displayed and treated
like absolute data applied to a channel. The data is never referenced.

An absolute palette/preset will display with an ‘A’ in the lower corner of the direct selects.

{Locked} Palettes and Presets

Locked palettes/presets are palettes/presets that are protected from being accidentally changed in
Live.

A locked palette/preset will display a “L” in the lower corner of the direct selects.

Locked palettes/presets can be updated by specifically calling the channels and the record target,
[channel list] [Update] [record target] [Enter]. Using [Update] [Color Palette] [1] [Enter] would
not work in Live for a locked palette. However locked palettes and presets are not protected in
Blind.

Storing a By Type Palette

If {By Type} is used when recording, the lowest number channel of each fixture type will be the
default channel. Generally, when storing by type palettes, you will want only one channel of each
fixture type in use. Any additional channels in that fixture type will be recorded with discrete data.

[1] [Thru] [5] [Record] [Int Palette] [1] {By Type} [Enter] - Channels 1 through 5 are saved

to Intensity Palette 1. Channels 1 through 5 are of the same fixture type. Channel 1 will be the
default channel and channels 2 through 5 will be saved with discrete data.

[1] [Thru] [5] [Record] {Intensity Palette 1} [Enter]- If a by type palette is recorded without

using the {By Type} softkey and the default channel is included in the record, the default
channel’s level will change and all other changes will be discrete.

[1] [Thru] [5] [Record] {Intensity Palette 1} {Discrete} [Enter] - If a default channel is

included in a record where {Discrete} is used and another channel is tracking it, the default
channel will be changed to having discrete data and the lowest numbered tracking channel
will become the new default channel. All other channels in the record will also have discrete
data.

Editing By Type Palettes in Blind

In Blind, the default channel’s levels will display in blue, discrete data for the other channels will
display in white, and any channels that are using the default channel value will display in magenta.

New softkeys available for editing palettes in blind are {By Type}, {Discrete}, and {Cleanup}.

[3] {By Type} [Enter] - makes channel 3 the new default channel for that device type. If

another channel for that type was the default channel, its data will now be discrete.

[1] [0] [Thru] [2] [0] {Discrete} [Enter] - changes the levels for channels 10 through 20 to

discrete. If any of those channels are default, the lowest numbered tracking channel will
become the new default channel.

[5] [Thru] [8] [At] [Enter] - removes the discrete data for channels 5 through 8. They will now

use the default channel’s values.

[Color Palette] [2] {Discrete} [Enter] - changes all tracking and default channels to discrete.
[Intensity Palette] [5] {By Type} [Enter] - makes the first channel of each device type a

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