Beat match function, Cue points, Info view – Reloop SPIN!2 User Manual

Page 82: English

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ENGLISH

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49. Beat Match Function
The Beat Match Function is a handy helping tool in order to match the pitch of two different tracks
with the push of a button. You can either match the right player with the left player or you can match
the left player with the right player.

50. Cue Points
It is possible to set up to 6 cue points per track. They will be permanently saved automatically until
they are replaced by new ones.

• In order to set a cue point via mouse push the right mouse button at the desired time.
• In order to call up a cue point a click of the left mouse button suffices.
• If a cue point has been saved you will see a thick green mark on the corresponding cue button.
• Set the cue point for player 1 via the numbers 1 – 5 (only 5 cue points per player) and for player

two via the numbers 6 – 0.

• If you push the according number again the cue point will be called up (hot cue).

51. Info View

a) Title
The title of the current track is displayed here. With a click of the right mouse button you can

select whether only the title, only the artist or both should be displayed.

b) Elapsed
The elapsed time of the current track is shown here (minutes/seconds/frames).

c) Remain
The remaining time of the current track is displayed here (minutes/seconds/frames).

d) BPM
The current BPM value is shown here.

e) Repeat function
Here you can (de)activate the track repeat function. If the repeat function is activated the loaded

title will automatically be repeated.

f) Out port
Here you can see which output signal of the interface is assigned to the player. If set up correctly

“01” should be displayed on the left player and “02” on the right player. You can change the port
by clicking on it.

g) Pitch
Here the current pitch value is displayed.

a

b

c

d

f

e

g

Beatmatch

Schnelltaste

Player 1

Y

Player 2

X

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