English, Sampling – Reloop RMP-2.5 ALPHA User Manual

Page 33

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ENGLISH

33

CD Mode = Source Select Button shines blue
MIDI Mode = Source Select Button shines purple

SaMpLING

This chapter details the possibilities and settings of the mighty on-board sampler of your device.
A loop is the permanent repetition of a sequence between a selected loop starting point and en-
ding point. Select a loop starting point by pressing the Loop-In Button -12-. Select the loop ending
point by pressing the Loop-Out Button -13-. The player automatically goes into loop mode and the
reloop display flashes -11Q- . The selected sequence will be repeated seamlessly until the Loop-Out
Button - 13- is pressed a second time. The player seamlessly goes into play mode. In order to call
up the last played loop again, press the Reloop Button -14-. The player automatically goes into loop
mode.

NOtES:
• the player only saves this loop for the current track. When changing to a different track, no
loop will be stored.
• the currently saved loop starting point (set with the Loop-In Button -12-) is also the current
cue point. When saving a new cue point, after saving a loop and exiting loop mode, the current
starting point will be overwritten. the reloop display goes out and no loop is stored.
Four sample banks are available, with 5 seconds each. to record a sample, set a loop as descri-
bed above, using the Loop-In and Loop-Out Buttons -12, 13-. then press the Memory Button -16-
and then one of the four Sample Bank Buttons -15-. the set loop is now saved on the selected
sample bank and the Memory Button -16- goes out. to play a sample, first press the Sampler
Button -17-. then press the desired Memory Button. the sampler plays the sample from the
selected bank in an endless loop (Endless Mode). press the Sampler Button -17- once again to
play the sample only once (One Shot Mode). to stop playback of the sample, press the Sampler
Button -17- again. the light goes out.

NOtES:
In sampler mode, playing a sample is activated independently from CD playback. In playback
mode, both the current track and the sample are audible. In cue and pause mode only the sample
is audible. the player saves these samples until they are overwritten by new ones or the device
is turned off. When changing a track or CD the samples will remain stored. the button of an assi-
gned sample bank -15- is lit red when the corresponding CD (=sample source CD) is inserted. If
another (=non-sample) CD is inserted, the corresponding button is lit blue. Moreover, the button
of the last assigned sample bank flashes in the respective colour. a sample bank will be over-
written when a new sample is recorded on it. the four sample banks also serve as hot cue me-
mory. If you press one of the Sample Bank Buttons -15- without having previously activated the
Memory or Sampler Button -17-, the player will return to the beginning of the respective sample
in play mode as well as in pause mode. this function is only available for CDs (sample source) or
for red blinking sample banks.

NOtES:
• If you wish to save the set cue points/samples permanently, press the Memory Button -16- for
two seconds. the display shows „Saving“. this means that the cue points/samples of the CD
(sample source) will be maintained even after switching off the device. It is possible to perma-
nently store four cue points/samples each for up to 500 CDs. to call up saved cue points/sam-
ples of a CD again, press the Memory Button -16- BEFOrE inserting the CD. the display shows
„recall“. Now insert the CD and the previously stored cue points/samples will be loaded auto-
matically. the respective storage banks flash red and are then ready for play.
• to completely delete the cue point/sample bank memory, first switch off the device with the
ON/OFF Button -30-. then turn the Search Wheel -5- counterclockwise until the point of re-
sistance and hold it in this position. Switch on the device via the ON/OFF Button. release the
Search Wheel again after the display shows „Clear all“.

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