Zoom H4n User Manual

Page 145

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Ef

fect types on MTR mode and the parameter

144

[Table]

Parameters with a < > symbol can be selected in note units, using
the metronome tempo as reference. Note durations

• The actual note range that can be selected depends on the

parameter.

• Some tempo and note symbol combinations may result in values

that exceed the parameter range. In such a case, the value will
automatically be set to 1/2. If this would still exceed the range,
the value is set to 1/4.

NOTE:

Thirty-second

note

3

Half triplet

note

× 3

Quarter note

x 3

Sixteenth note

Dotted eighth

note

3

Quarter triplet

note

Quarter note

Dotted six-

teenth note

Dotted

quarter note

Eighth note

× 2

Quarter note

x 2

× 20 Quarter note

x 20

HALL

This reverb effect simulates the acoustics of a concert hall.

ROOM

This reverb effect simulates the acoustics of a room.

SPRING

This effect simulates a spring reverb.

ARENA

This effect simulates a large venue such as an arena.

T ROOM

This effect simulates the acoustics of a tiled room.

M SPRING

This effect simulates a bright and clear sounding spring

reverb.

(1) DECAY

1 − 30

Adjusts the reverb duration.

(2) PRE DLY

1 − 100

Adjusts the delay between the original sound

and the start of the reverb sound.

(3)TONE

0 − 10

Adjusts the tone.

(4) MIX

0 − 100

Adjusts the level of effect sound mixed to the

original sound.

The above 6 effect types have the same parameters.

RvsDelay

This is a reverse delay with a long delay time of up to

2500 milliseconds.

(1) TIME

10−2500

ms,*

Adjusts the delay time. (

Ref. P144)

(2) FEEDBACK

0 − 100

Adjusts the feedback amount.

(3) HIDAMP

0 − 10

Adjusts the delay sound damping characteristics

in the high frequency range.

(4) BALANCE

0 −100

Adjusts the balance between original sound and

effect sound.

* ms = milliseconds.

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