Make Noise René User Manual

Page 4

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Overview:

René is deep, but all you really need to know: Patch one clock to X‐CLK, and a second clock

to Y‐CLK, adjust clock rates and/ or divisors, tune voltages per location (the knobs) as

desired. Adjusting those two clocks relative to each other will create seemingly infinite

variations on the theme that is your sequence. Much joy may be had without any further

knowledge, but I am certain you will want to know more, so read on.

René is the world's first and only Cartesian Sequencer for music synthesizers. Named for the

French philosopher & mathematician René Descartes, it uses his cartesian coordinate

system to unlock the analog step sequencer from the shackles of linearity. Like the classic

analog sequencers, there are only 16 steps on René, each having an associated knob with

which the note for that step is tuned. However, using René the patterns are not limited to 16

steps in length because the path taken through those steps is, for all practical purposes,

infinite. In fact, René does not “step” at all, but rather it maps coordinates to locations in a

grid, and because if this, it is possible to move in ways that you would never imagine a step

sequencer to move. For this reason, we call the 16 steps on René “LOCATIONS,” and rather

than one Clock input there are two; one each for the X‐Axis, and the Y‐Axis.

The primary goal of this sequencer is to have a maximum amount of artist controlled musical

variation, with a minimum amount of data input. There are no menus, ALL editing is done

real‐time, and thus, the ProGraMming of René becomes a key performance element.

The basic concept for how René works: each Axis is being driven by the corresponding clock

and control voltages, to generate a number from 0 to 3. These numbers together make up

the coordinates for the next location that René will go to. If X hits 2 and Y is at 3, then René

goes to location 14. The concept is simple, but the results are madly complex, especially

when combined with some of the other math that

René will do.

René was developed in collaboration with firmware wizard Yerpa58. We spent nearly one full

year realizing and growing the original concepts, and over that time we also became good

friends. In all, it was wonderful project, and we hope to realize others. Also of great help in

developing René were Shawn “Packin' Peanuts!” Cleary, Josh “Wood‐finger” Kay, Richard

“don't like sequencers” Devine, Aaron “Leadfinger” Abrams, Surachai, James “Data Cadet”

Cigler, Tim “Stone‐Finger” Hurley and especially, Kelly Kelbel.

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