Code, Dmx 512 – Clay Paky GOLDEN SCAN HPE User Manual

Page 4

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4

DIGITAL START ADDRESS SELECT

OPTION SELECT

DIGITAL INPUT LEDS

1

16

1

2

4

8

16

128

32

64

TEST

256

ON

1

2

4

3

6

5

7

8

10

9

DIGITAL INPUT

ANALOGUE INPUTS

0-10V

• Projector coding

Each GOLDEN SCAN HPE requires 12 control channels. For these to be correctly
addressed to each projector it is necessary to code the projectors. This operation
needs to be carried out on each GOLDEN SCAN HPE by switching the microswitches
(31) according to the table below.
Codes can be assigned with the projector off, although the operation will be easier
with the projector on, as the decade address corresponding to the binary code set
with the microswitches is shown on the 3-digit display (29).

When the information of "Total hours", "Bulb hours”, “Bulb strikes” and “Address" is
scrolling on the display and you use the DIL switches of the addresses (31), the
display will instantly show the new address selected. After a few seconds the above
information will start scrolling again if at least one of the above conditions remains.

On turning the TEST microswitch (32) onto ON the projector runs a self-check,
during which the effects are mechanically reset with the projector on. At the end of
the operation, or whenever you want to interrupt this procedure, turn the TEST
microswitch back onto OFF.

When sending 0% levels to all channels, the unit will start an automatic re-calibration
after 2 seconds. This operation will reposition any effects to their correct settings.

The entire re-calibration cycle lasts approximately 35 seconds and can be stopped
at any time by simply setting a channel at a level above 0. It is recommended not to
interrupt re-calibration, but to let it end regularly, once 10 seconds have elapsed
from its start.

109-120

Projector - Channels

10

97-108

Projector - Channels

9

85-96

Projector - Channels

8

73-84

Projector - Channels

7

61-72

Projector - Channels

6

49-60

Projector - Channels

5

37-48

Projector - Channels

4

25-36

Projector - Channels

3

2

1

ON

OFF

ON

OFF

ON

OFF

ON

OFF

ON

OFF

ON

OFF

ON

OFF

ON

OFF

1

2

4

8

16

32

64

128

256

TEST

OFF

ON

OFF

ON

Projector - Channels 13-24

1-12

Projector - Channels

CODE

OFF

ON

DIGITAL START ADDRESS SELECT

OPTION SELECT

DIGITAL INPUT LEDS

1

16

1

2

4

8

16

128

32

64

TEST

256

ON

1

2

4

3

6

5

7

8

10

9

DIGITAL INPUT

ANALOGUE INPUTS

0-10V

The above information can also be displayed by carrying out at least one of the
following operations:

• Setting all the DIL (Dual-In-Line) switches of the addresses (31) onto zero.

• Activating the TEST procedure, turning the specific DIL switch (32) ON.

• Setting the projector on blackout (20 channels starting from the selected starting

address, all at level zero).

31

32

29

28

30

• Switching on the projector

After carrying out all the above operations, press the switch (28) checking it all
works properly.
At switch on, the software contained in the DMX Receiver microprocessor does a
checksum (automatic check) while the three figure display (29) is off and the three
LEDs (30) controlling the input signal are all on. After a few seconds, the projector
starts the mechanical zero setting of the effects. At the same time, if the
checksum has had a positive result, a code corresponding to the version of the
DMX Receiver microprocessor (installed) appears on the display. This code is
displayed for about 5 seconds, then only one of the three LEDs relating to the
connected input signal stays on, while the following information scrolls on the
display once:

in which “Total hours” is the total number of hours of the fitting’s life, “Bulb hours” is
the number of hours of the lamp’s life, “Bulb strikes” is the number of times the lamp
has been switched on and “Address” is the selected starting address for the
projector control signals.
After the information has scrolled, the projector address will stay displayed.

Total hours - XXX Bulb hours - XXX Bulb strikes - XXX Address - XXX

1 0

1 0

1 0

RS232/423
DMX 512

SIGNAL

SCREEN

SIGNAL

5

4

3

2

1

DMX

512

SIGNAL

SCREEN

SIGNAL

RS232/423

(PMX)

1

2

3

4

5

RS 232/423(PMX) - DMX 512 CONNECTION

Projectors are wired up to the controller and one to the next using two-core screened
cable and Cannon 5 pin XLR type plug/socket connectors.
To connect a DMX line, a terminating plug (27) with a 100

resistor wired between

pins 2 and 3 must be fitted to the last projector connected in series; the plug is not
required when using a RS232/423(PMX) signal.

IMPORTANT: The wires must make no contact with each other or with the metal
casing of the connectors. The casing needs to be connected to the braid of the
shield and to pin 1 of the connectors.

27

About two minutes after the projector has been switched on, the luminous intensity
of the display (29) decreases to 1/32 of the maximum value. The maximum
luminosity is restored automatically if you use the microswitches to select the
DMX address, set the options or activate the TEST function. Approximately two
minutes after the last operation listed above has ended, the luminosity of the display
decreases again.

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