LA Audio MPX10 User Manual

Page 26

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Page 26

A U D I O S W E E T E N I N G a n d P R E C I S I O N E Q U A L I S A T I O N

The following are a few practical examples which should be treated as
clues, with personal taste, source sounds and material you are creating
deciding the final settings. There are no hard and fast rules, the most
important tools in any equalisation process are your ears.

I N S T R U M E N T

B O O S T I N G

C U T T I N G

Kick drum

Slap at 3-5kHz

Floppy around 600-650Hz

Bass at 40-125Hz

Boomy below 80Hz

Snare drum

Crack at 2-3kHz

'In the way' 1kHz

Body at 125Hz to 300Hz

Bottom 80Hz

Hi-Hat and

Sparkle above 5kHz

'In the way' at 1kHz

Cymbals

Ring around 250Hz

Toms

Slap at 3.5-5kHz

Boomy around 300-350Hz

Bass 600-250Hz

Bass guitar

Slap at 1kHz

String noise at 1kHz

Bite at 2.5kHz

Boomy at 125-220Hz

Bass 40-100Hz

Acoustic guitar

Sparkle above 4kHz

Boomy at 200-250Hz

Body at 125Hz

Tinny at 2-3.5kHz

Electric guitar

Sex 600-900Hz

Boomy below 80Hz

Bass 125-250Hz

'In the way' 1-3kHz

Bite 2.5kHz

Sparkle at 3-5kHz

Piano

Bass below 125Hz

Tinny around 1-2kHz

Presence at 5kHz

Boomy at 320Hz

It's a sample above 6kHz!

Vocals

Presence 3-5kHz

Nasal at 1kHz

Cut through 8kHz

Sibilance 7-10kHz

Body 150-400Hz

Popping below 80Hz

Those who have been paying proper attention will have noticed that on the
same instrument there are suggestions for both cut and boost at the same
frequencies! Well there's no accounting for taste.

R E M O V I N G S U B - S O N I C S

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