Pitch, Splice – Soundtoys Crystallizer User Manual

Page 22

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Pitch

The Pitch control allows you to adjust to pitch of the effect signal up or down (4)

octaves, (8 octave total range) with the maximum values being +4800/-4800. The

readout is in "cents" and the values increment in (1) cent intervals. This allows you to

get slight detuning effects by setting the Pitch value to say + or – 10, or set the pitch

between notes, i.e. +750, between a 5th and 6th.

Splice

As discussed earlier, the Splice control determines the length of the section of audio

that is captured and played back. The values are in milliseconds and the range of

knob is from 0-2050ms (a little over 2 seconds).

Setting the Splice length really short, say below 30ms, will result in very short delay

time, will play back the audio really, really fast and will most likely result in a sound

that does not have a discernable pitch. This can actually be a cool effect on

non-pitched percussive sounds but on pitched sounds it can sound kind of metallic.

You really need to set the Splice control somewhere above 30ms to have the pitched

signal resemble the input when using a regular pitched sound. This is especially true

as you add more pitch shift.

Setting the Splice control to a high value of say, 300ms or greater will result in a

section of the input signal being "grabbed" and played back each 300ms and pitch

shifted to the amount set by the Pitch knob. In addition, there will be approximately

the same amount of delay (300ms) inserted between the original sound and the

onset of the effect sounds as each new slice is taken.

So for example, if you set the Splice control to 1000ms it will be looking to grab a

slice of audio every 1000ms and there will be approximately a 1000ms (1 second)

delay before the effect sound is played back. But remember that the delay time

within the spliced section is being modulated so the actual onset of the playback

may not be exactly 1000ms and depending on when your input signal occurs

within

the 1000ms "grab" will also affect how and when the playback will occur.

This is really a bit difficult to explain in words and we strongly recommend that you

experiment with various Splice lengths while playing some short riffs or notes. As

you change the Splice value you will hear how the audio is being captured and played

back. Also try experimenting with forward and reverse modes, using the Delay and

add some of the Recycle and hear how that alters the nature of the effect.

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