Gate/duck – Soundtoys Crystallizer User Manual

Page 24

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Gate/Duck

The Gate/Duck knob is a dual-purpose knob that allows you to either "duck" (dynam-

ically lower the level of the effected signal) while the original sound is above the

setting of the Threshold knob, or, Gate the effected signal (dynamically increases the

volume of the effected signal) while the original signal is above the Threshold

setting.

To make it easier to hear how this Gate/Duck works set the Pitch to 1200, Splice to

500, Delay to 500 and Recycle to 11 o’clock. This will create a repeating echo an

octave above the original signal that gets increasingly higher in pitch with each

repeat.

Setting the Gate/Duck knob smack dab at 12 o’clock is the "off" position where no

Gate or Ducking will be employed. As you turn the knob clockwise you will begin to

add "Ducking" to the effected signal, which will

decrease the level of the echoes as

long as the input signal is above the Threshold. The more you turn up the Ducking

the more you will decrease the level of the effected signal while the input is above

the Threshold setting. If you turn it all the way up the effect will totally disappear

while you are playing and as soon as the input signal drops below the Threshold the

echo effect will appear again. This is a really cool way to have the effect "move out

of the way" while you are playing and then reappear when you stop.

Turning the knob counter clockwise works in a manner inverse to the Duck. As you

crank the knob counter clockwise you will progressively

lower the level of the effect

signal and turning it all the way counter clockwise will set the level of the effect

signal to zero as long as the input signal is below the Threshold.

As the input signal moves above the Threshold the effect signal will reappear and

remain present as long as the input signal is above the Threshold. The effect sound

is "gated" based on the level and dynamic of the input signal. This too can be a

really cool effect as you can be playing notes below the Threshold and creating these

swirly, echo wash effects that will only appear when you hit a loud note.

Since the knob allows you to set the relative level of the effect signal from full on to

full off you can have the effect signal just drop by various amounts in the Duck mode

and in Gate mode you can set the effect to always be heard somewhat but when you

play louder the effect will come full on. There are a lot of creative possibilities for

sure.

Lastly, under the Tweak menu you will find two additional controls: Attack and Decay

that are used to define how fast or slow the Gate/Duck action takes place. These are

discussed in detail under the "Tweak" section.

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