Tiptop Trigger Riot User Manual

Page 15

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Use:

The Trigger Riot boots up in Matrix Mode and Divide Mode as indicated by the LED

on the left of the top LED row. In this mode the encoder knob in the upper left

will set a clock division for both output 1 and A. The encoder knob to the right of

it will set a value for outputs 1 and B, below it 2 and A and so on.

The clock divisions range from 1 (every clock triggers output) to 255 (every 255

clocks triggers output) so very complex patterns are easy to program. Below is a

simple example of setting two triggers - one to 4 and one to 9:

Output triggers on clock: 4, 8, 9, 12 16, 18, 20, 24, 27, 28, 32, 36 (and then

repeating the pattern)

At an internal Clock Division of 1/16 this would produce a 4-on-the-floor beat with

rotating accents beats. To give some more variation press the Mode button to go

to Probability Mode and dial the percentage for the 9 division back to 50%. Now

there is a 50-50 chance that every 9th clock a trigger will occur.

Trigger Riot defaults to counting from 1 to 2^32 (over 4 billion) so that extremely

long patterns can evolve (like 71, 181, 252 for example). It is possible to constrain

the internal counter to produce more succinct patterns. In the above example

using divisions of 4 and 9, setting the internal Cycle End parameter to 16 would

produce the following:

4, 8, 9, 12, 16

To add just a beat on the second clock, change to Step Mode and change one of

the knobs to 2. This will result in the following:

2, 4, 8, 9, 12, 16

Note that divisions count clocks until it triggers, so setting a division of 4 will wait

until the 4th clock after a reset to trigger. The Trigger Riot makes no distinction as

to rhythmic meters at all so you are free to set whatever you like. But this may

make the clock divisions seem out of sync with other equipment that have strict

meters (ex. 1,5,9,13 in 4/4 time for a x0x style drum machine). To address this the

internal count can be reset to a number other than 1 using the BPM button and

setting the Cycle Start (‘CYCS’) value. A value of 4 would make that division fire

immediately on reset thus lining up with a typical drum machine 4/4 pattern.

15

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